luckyrawatlucky's Recent Forum Activity

  • I got it working too

  • another question on same thing

    I have 10 instances of obj "dot" and I placed them between two positions equally from startX,StartY to touchx.touchy. Now If angle from startX, Starty to touchx.touchy is 0, 90, 180 & 270 degree. then I want to snap them to these angles.

    Its something like first I have to get angle (start.X, Start.Y, touch.X.touch.Y) into variable and then comparing it and then change touchX,touchY to "something", How do I get that "something" value?

  • I checked my events there was mistake and now its working

  • I have a player and I am rotate it towards mouse position. I want to snap the player's angle at certain angles 0, 90, 180 & 270 degree. If player's angle is between 85 and 95 then snap player's angle to 90 degree and same to other angles. I tried this same condition but never worked.

    Please help me how can I do this?

    Tagged:

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  • lucid a new bug is detected

    A Spriter animation with loop disabled imported to C3.

    If animation is re played then everything disappears.

    Steps to reproduce:

    1. make any animation in Spriter

    2. disable loop for that animation

    3. Import animation in C3

    4. On start of the layout : add below three actions

    -> Set animation to "animation-name-here" and play from start with a 0ms blend

    -> wait 3 seconds

    -> Set animation to "animation-name-here" and play from start with a 0ms blend

  • I didn't used this library and continued making chess myself from scratch.

    Reason I am not using library.

    1. I don't know how to call those library values into sprite positions.

    2. I want to make chess myself.

    as basic moves are created Now I am working on special moves.

    "castling" move is done

    "in passing" is done

    "kings" restricted moves also done.

    Now working on "restrict other players" if their move can kill king.

  • BTW I created chessboard in construct and then I created movements for each player.

    there were few things which I didn't made yet, restricted moves for king, castling and en passent square.

  • You have used javascript programming in the sample and I don't have javascript knowledge nor other programming language. So instead of doing

    runtime.globalVars.textBoard = chess.ascii();

    how can I save chess.ascii() in textBoard directly?

  • I don't know how to call things from file. can just give me any example on how to call things? and do I have to download chess.js and import in construct ?

  • I have read lots of tutorials on how to make chess but those tutorials are on other programming language like javascript etc. I tried to follow those tutorial but I don't know how to implement that in construct.

    please anybody can guide me on how to start?

    If 8x8 array I feed players name like

    bR bN bB bQ bK bB bN bR

    bP bP bP bP bP bP bP bP

    0 0 0 0 0 0 0 0

    0 0 0 0 0 0 0 0

    0 0 0 0 0 0 0 0

    0 0 0 0 0 0 0 0

    wP wP wP wP wP wP wP wP

    wR wN wB wQ wK wB wN wR

    then how can I move sprite position according to their names in the Array

  • It was my mistake, I was using ..(..(...) % 10) × 10) % 50 = 0 instead of ..(..(...) / 10) × 10) % 50 = 0

    I was doing remainder on both side

    Thanks

  • No This is not what I want. What I want is Every 50 pixel distance I want to trigger.

    i.e 50,100,150,200,250 ... and so on.

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luckyrawatlucky

Member since 27 Aug, 2015

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