skymen's Recent Forum Activity

  • Yeah, I see. Hopefully, the bug does not happen on NW.js wich is the export I target.

  • Problem Description

    I have been using Rojo's Paster to create some sort of motion blur, like the one here:

    However, recently when my player "dies", this error appears:

    Attach a Capx

    Here is the capx (add https)://mega.nz/#!V0UFlKrC!bklFavTJjtc_upfm2tQBfIGd6Jp8gsYhrKBAffDYOkw

    Description of Capx

    The Capx is actually my current game. As I don't know what does that, I can't really reproduce the bug.

    Steps to Reproduce Bug

    • Die
    • That's all

    Observed Result

    When I hit Ok, the bug, if it occurs again, is just logged into the console, without affecting the game. However, when the bug occurs, for one or two frames, there is a graphical glitch hiding some objects, and not hiding some others.

    Expected Result

    Before the bug began to appear, it used to work quite well. Meaning my player would just die, and it would restart the game.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (YES)
    • Internet Explorer: (YES)
    • Edge: (YES)
    • Opera: (NO)
    • NW.js: (NO)

    Operating System and Service Pack

    I am under Windows 10 Family

    Construct 2 Version ID

    I am using Construct r221 64-bits

  • Ok thanks

  • Hey, I'm buying construct, and I had a little question.

    I'm used to work on construct everywhere. On my laptop, at school, on my desktop PC, and so on. So, I want to install Construct on them all. Is it possible?

  • UPDATE:

    Hey! There is a new playable version!

    (add in http)://airtailstudios.comxa.com/SHIFT!V4/

    Or play it on scirra's arcade:

    (add in https)://www.scirra.com/arcade/adventure-games/shift-5535

    Have fun

  • HR78 Thank you.

  • Thanks, that might do the trick. I knew how containers worked, however, I never thought of it that way .

    I'll try and let you know.

  • I have two objects that I wanna ally in pairs.

    I have a Door and a valve.

    Both have an ID value, and the valve has an activation rate.

    I want the door to open partly using the activation rate.

    However, I cannot see how to do this. How to retrieve the correct activation rate value in the door's width expression depending on the IDs.

    Because the thing gets glitchy when I have more than one door and one valve.

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  • arcab072081 Don't worry

    I'm on it!

  • arcab072081 Thanks

  • Seriously? Was absolutely not aware of that :p

    However, that's not a big deal as the game you're talking about is a free flash game and has absolutely nothing to do with mine.

    Thanks for the info tho .

  • Hey. I'm making a game that is based on the same dark atmosphere theme than Limbo. At least visually.

    It's named Shift, and I may soon finish the engine, so I can begin mapping.

    Here are a few update videos of the game (from it's begining to nearly what it is now):

    (add in https)://www.youtube.com/watch?v=gdyMosX622k&list=PL9F6oFczw6K1av8lfAUkPZduVl4dYeB16

    Here is a playable version (the engine is not finished yet, but is really close to the end) :

    (add in http)://airtailstudios.comxa.com/SHIFT!V4/

    Or play it on scirra's arcade:

    (add in https)://www.scirra.com/arcade/adventure-games/shift-5535

    Also, here are a few screenshots in case you don't want to go through all the 5 videos.

    I still got a few things to complete until I actually finish the game's engine.

    TODO:

    1-Mapping addons : Teleport points, camera spots 97%

    2-Enemy AI ------------------------ DONE

    3-Rotating Doors ---------------- DONE

    4-Sound Fade functions ------ DONE

    5- Options Menu ---------------- DONE

    6- Change controls menu ---- DONE

    7- Enhanced controls ---------- DONE

    OVERALL 99% (The end is near )

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skymen

Member since 3 Aug, 2015

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