skymen's Recent Forum Activity

  • Gdevelop has added AI before spritesheets.

    I think a lot of people tend to ignore or forget about that fact.

  • discord.gg/jfR3nMFjxJ

    Opened a discord server about this family of tools.

  • Sure that's a good idea.

    Here is the server link: discord.gg/jfR3nMFjxJ

  • Hi bro, I found an easy bug.I referenced it first, and then set the variable. Although this may be my problem, it's better to avoid this situation.

    Hi, yeah this is a limitation you can only set a variable once. It's more like a named wire teleport than a proper variable.

    If you need to change the value of a variable, use other variables, or compute the variable in a way that gives it its final value directly.

    Also, I was thinking of removing the localisation system. It's a bit cumbersome and properly supporting localisation would require reworking a lot of the UI and none of the docs are localised.

    In the current state, do you find the chinese localisation worth keeping or not? I dont speak chinese so I genuinely can't tell if its any good.

  • Haha thanks, but no the tool is not made in Construct, I built it in vanilla Javascript

  • Subscribe to Construct videos now

    I made this video explaining how to use the new SDF nodes. I'm really enjoying making these shorts so far. I'll try to keep going and explain small parts of the tool in bite sized chunks.

    I'll eventually make bigger non shorts formats, but these are really easy to make.

  • I've already started working on them.

    As I make more examples and little tutorials, I add new features that I need in the process.

    I added a bunch of SDF nodes (for shapes) and more UV transform nodes, and I ended up remaking the kaleidoscope example in the process.

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    I also added preview scripts that allows creating interaction in the preview window. I used it in the first short to preview the light position moving around.

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    Tried making a short breaking down how I made the 3D holographic card effect.

    I might make more in the future :)

  • Did some more work on the shader graph to fix a bunch of issues and improve the UX

    I have organised the remaining work under a few major updates:

    The Changelog Update
    An update focused on implementing proper versioning on the editor and the shader files. This will allow me to make changes to the data structures used while keeping them backwards compatible, and it will allow me to notify users of the changes that I push
    The Big Preview Update
    An update focused on the preview window to fix a few of its shortcomings and add many more features
    Sub Graphs And Routines
    An update focused on adding the sub graph feature. I want to try and design it so Sub Graphs can also be reused as routines, so I can implement functions, loops and proper if else statements

    Right now I'm really happy with the tool and I will take my time adding these features because they represent a lot of work and I don't think they are vital for the time being.

    I'm curious to hear what kind of features you guys would see and which one you feel the tool is most lacking.

  • Thanks :)

    This is much appreciated.

    You're right, I'll add a link to the Open Collective in the app

  • Made this holographic card shader using the shader graph.

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    I also went ahead and fixed a few of the bugs that were reported on github and most importantly fixed 2 issues that were causing the tool to lag a lot.

    It's now a lot smoother, even with hundreds of nodes in the file.

    Addons exported should now have the language file exported correctly :)

    If you find any issue or want to make a request, please make sure to create a new issue on the github repo, and I will try to fix them as soon as I can.

  • Yes :)

    You can donate on the Open Collective page:

    opencollective.com/construct-community/projects/shader-graph

    Feel free to request examples and I'll try to make more.

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skymen

Member since 3 Aug, 2015

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  • Skymen

    Sometimes I do some cool stuff in Construct. Sometimes I like to talk about it.