Hi, there is no way to fix this, the addon is doing what it is meant to do, the object teleports from one side of the screen to the other side. Instead what you should do to make it seamless is to detach the trail when the object wraps, then create a new one on the other side of the screen.
In the new version, I added a "retract and destroy" mode where a detached trail fades out cleanly, this will make "detach + new trail" look a lot cleaner and seamless
there should be a few examples explaining how to use it. Let me know if you still need help.
Also maybe you couldn't see the addon, it has now been ported to SDK V2
Hi this has been fixed in the new version
Hi this has been ported to SDK V2
This should now be fixed in the new SDK V2 version
Hi, the performance should not be that much worse, but it's possible that you switched to webgpu that is known for having performance issues with shaders sometimes
The plugin was ported on my github, but I need a feature from the new SDK v2 that Scirra hasn't added yet.
It currently still depends on a few hacks documented here:
github.com/Scirra/Construct-feature-requests/issues/833
and a maybe hack documented here:
github.com/Scirra/Construct-feature-requests/issues/832
No, it's meant to be used alongside clipping mask. It just handles scrolling an instance within another area, but without clipping mask, it will just stay visible even outside of the area
thanks for the kind words :)
I am slowly porting my addons to V2 but it takes time.
If you wanna help accelerate it, feel free to chip in here:
opencollective.com/construct-community/projects/port-addons-to-v2
I've been trying for a while, waiting for SDK V2 to have the features I need:
github.com/Scirra/Construct-feature-requests/issues/762
github.com/Scirra/Construct-feature-requests/issues/432
Member since 3 Aug, 2015
Sometimes I do some cool stuff in Construct. Sometimes I like to talk about it.