(Webgl2 / WebGPU support) A better outline shader than the one that already exists on the C3 addon stack exchange.
Hello, I noticed important performance impact after upgrading from an old version (1.4.3 to 2.1.0.1) in a project with extensive use of this effect (hundreds of sprites and spritetexts).
- Are there any known reason that can explain this ?
- Do outlines and alpha require more calculation ?
Thanks !
Hi, the performance should not be that much worse, but it's possible that you switched to webgpu that is known for having performance issues with shaders sometimes
Thank you for your answer, I switched to webgpu indeed but have same performance with webgl2 and didn't really notice any difference between the two. Redrawing all sprites with oultines was the only solution for now.