Asmodean's Recent Forum Activity

  • On the top right, next to the the little 'i' there ist a double arrow. Click on it.

  • GPU 10%

    when zooming out?

    Have you tried to zoom without scrolling?

  • Have you tested the GPU an CPU utilization? Which resolution do you use?

  • You could try Fisher-Yates Shuffle. You need only the second event without trigger once. The trigger once was only to look if it works in debugging. You have to use it once after your array is filled with the values.

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  • STARTECHSTUDIOS

    Could you try this version? I replaced the bullet behavior and the drag and drop plugin with normal events. I'm curious if this really has an impact.

    drive.google.com/uc

  • It depends how you move your player. If you use the platform-behavior you could use 'compare speed' and make it as second condition with your 'every 1 seconds'. Use 'compare speed' to look if the speed is not equal to 0.

  • You put your 'Move to disable' Group in the 'Animation disable' Group as Subevent under 'Platform is moving'. So it will only switch to the idle animation when it's moving and the platform speed=0. What is contradict.

  • newt I tried C3 and C2, from file (not minified), from server and with all useful flags.

    I don't get it to work. Inliner has a flag that it includes minified files. Without that flag I get an error on C2 exported files that jquery-2.1.1.min.js isn't found.

  • pikus It doesn't work for me either. It think the first time it worked because of the offline-cache. Now I get a 404 error on my HTTP-Server. Some GET methods doesn't found the files. It looks like that inliner can't convert GET-Methods correctly.

    Sorry for the false hope. :)

  • That's friggin' fantastic!

    I love the Godzilla example, but the Rider example is absolutely amazing.

  • My idea: Give your sun a LineOfSight-behavior, give the obstacles solid-behavior.

    With: "MySun|Has LineOfSight to MyObject -> do something" should you recognize objects that are not in the shadow.

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Asmodean

Member since 31 Jul, 2015

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