Tokinsom's Recent Forum Activity

  • > :P

    > I like how you didn't put a space in between wall and climb, used climb instead of climbing, and capitalized both words.

    >

    > I wonder what you've been playing recently.

    >

    no one likes a grammer ***

    I think you missed the boat.

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  • The 'Insert New Object' dialog hasn't worked properly for me since 99.85; if I click any object tab other than 'All' then the list goes blank. Also the search doesn't work either. I've reinstalled Construct numerous times, and the new versions haven't fixed it.

    Has anyone else had this problem?

  • <img src="http://i369.photobucket.com/albums/oo136/4Sweet2Leaf0/BB_Screens_2.png">

    In hopes to teach a friend a thing or two about Construct, we decided to make a single-level Bubble Bobble game!

    DOWNLOAD HERE

    -Controls-

    Shift: Run

    Z: Jump

    X: Shoot Bubble

    Trap the enemies (Zen-Chans) in your bubbles, then run into or jump on top of the bubbles to pop them and destroy the Zen-Chans. Zen-Chans drop prizes when they are defeated. Prizes range from 100 points to 5600 points, so be sure to collect them before they disappear!

    Enemies spawn faster as the game goes on.

    There's an invisible airflow that will direct bubbles to the middle of the screen. See if you can use this to your advantage!

    1up dolls and Invincibility hearts will randomly drop from the ceiling, but they are pretty rare! Invincibility hearts make you invincible for a short time, and allow you to destroy enemies just by touching them!

    You can get 1ups from points, but for each 1up you must get 50k more points than the last. So you get 1ups at 50k, 150k, 300k, 500k and so on.

    There is no ending to the game; the goal is to get the highest score possible! Once you lose all your lives, Bub will tell you how you did, and you can restart the game and try again.

    Anyway. Feel free to post your hi-scores here.

    We hope you enjoy!

    Programmed by Tokinsom

    New Graphics by Infinity's End

  • Awesome!

  • Damn this is nice

  • Go to your Mario sprite object's properties and uncheck 'center view on me.'

  • (Cough) Isn't it Boo-Boo? Just lock the damn thing

  • In this case, 2 wrongs make a disaster. You have been warned!

    Why not use a private variable to contain the name and a hashtable to track them?

    This is pretty much what I'll be doing. I was just hoping there was a 'get object name' so I didn't have to spend so much time making new PVs for each one. Oh well, it won't take too long

  • Not exactly a new request. And seeing that it hasn't been added yet, I wouldn't hold my breath.

    I'm baffled. 'Get object name' should have been one of the first actions ever added to Construct, don't you think?

    Sigh. I'll stick with values then.

  • I need to store object names for later use in my level editor, then use 'create by object name' - a feature that seems pretty useless unless you can retrieve an object's name :T

    I guess I can store object names in private variables, but I mean..really?

    ASHLEY!!! Please consider adding 'get object name'

  • Is there not a way to get an object's name? If there is I'm having a hell of a time finding it

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Tokinsom

Member since 6 Jun, 2010

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