SteveTheFool's Recent Forum Activity

  • Am i missing something or is this a new bug?

    I change the initial value and click ok but it is still at 0.

    I tried re-opening the browser.

    Edit:

    Re-starting the laptop didnt help.

    here is a video of it happening.

    youtu.be/1Rs9r3UPo-k

  • I sorted the problem out.

    It was to do with the parallax.

    Where i had unused layers from the early stages, as i moved things about, aparrantly the save state file can save the parallax of sprites and this confused me and as i tried figuring it out i was just loading the save state every time so i thought everything i knew was wrong and got more confused.

  • That file wont have the problem on. its definately something to do with the layers and the save file.

  • The problem is in campaign mode.

    To recreate in the debug console you need you need to turn "achbeesgone" to true and add at least 1 to Totalthingies,

    press enter (or start on a 2nd pad) to add 2 player the go to the right and talk to the creepyguy with F (or square on ps pad) and walk right until it starts campaign mode.

    Ive narrowed it down to ive probably done somthing with the layer that i didnt realise and it has saved the problem to the save state file and that why its been so hard to figure out.

  • Thanks.

    Its not a construct update.

    I dont understand. how could an old project file that i know it was working fine suddenly have this problem on?

    Could it be a setting i changed on construct?

  • I am using Drawing Canvas for split screen but all of sudden it has stopped scrolling to player 2.

    I know it isnt changed code effecting it because its happening in old saves.

    What could have happened?

    could it be a construct update?

  • I think I figured out what i was doing wrong.

    I had set the collision filter on the stationary sprite instead of the moving one.

    It seems to be working fine now.

  • That could work but would be alot to add at this point.

    When i started this project I didnt understand alot of things that could have made it easier.

    I managed to achieve what i wanted by enabling solid when falling and disabling when jumping.

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  • The solid collision filter has two options as far as i can see, one is exclusive so it will ignore all sprites with a given tag and one is inclusive so it will only collide with solids that have the given tag.

    i wanted it to start including a previously excluded tag not make that tag exclusive.

    I hope that is clearer

  • It asked me to make an error report.

    my fault probably.

    the project i was working on saved and loaded ok as far as i can tell.

    Error report information

    Type: unhandled rejection

    Reason: Error: d is null CCG.H@https://editor.construct.net/r416/main.js:316:194 rAb@https://editor.construct.net/r416/components/bars/findReferencesBar/findReferencesBar.js:6:247

    Stack: CCG.H@https://editor.construct.net/r416/main.js:316:194 rAb@https://editor.construct.net/r416/components/bars/findReferencesBar/findReferencesBar.js:6:247

    Construct version: r416

    URL: editor.construct.net

    Date: Sat Nov 30 2024 18:06:07 GMT+0000 (Greenwich Mean Time)

    Uptime: 31163 s

    Platform information

    Product: Construct 3 r416 (stable)

    Browser: Firefox 133.0

    Browser engine: Gecko

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 16

    Approx. device memory: (unavailable)

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:133.0) Gecko/20100101 Firefox/133.0

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (AMD)

    Renderer: ANGLE (AMD, Radeon HD 3200 Graphics Direct3D11 vs_5_0 ps_5_0), or similar

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_provoking_vertex

  • I have excluded a collision filter tag and now i want to include it.

    I dont want it to be inclusive.

    I cant seem to find this option anywhere.

    I also looked in the manual and can find anything.

    I tried to just enable collisions again but i think the tag is still there.

  • I remade my game from scratch last month and just knowing what i wanted to achieve and what things are possible made things alot easier because of the practice and experience of the first time.

    So just keep doing it. and if it gets too messy, bite the bullet and start from scratch, it will save time in the long run.

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SteveTheFool

Member since 12 Dec, 2023

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