SteveTheFool's Forum Posts

  • thanks for letting me know

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  • this just happened to me too.

    A big error ending with

    Task :app:mergeReleaseResources FAILED

    should i do some kind of report or does the buld service need resetting again?

    Edit : I read it again and saw this

    Deprecated Gradle features were used in this build, making it incompatible with Gradle 9.0.

    not sure what it means but it seems important

  • try using a hierarchy.

    so have your main module or cockpit and add all other parts as a child and set to image points.

    Thats where i would start.

  • you could probably change the width to a minus number (so if its 100 change to -100)

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  • really? I would have thought that turning the height to 1 would have done it but i still didnt see it.

    I guess i thought because the text was set to 1 the height at 1 would be just under the first line.

    Thanks for checking.

    Next time i come across it il keep this in mind.

    whats is -ve ? i had a quick look but couldnt find anything about it.

  • I couldnt figure it out so i just made more text boxes for the new lines

  • also yes it is 1 point text. its very close resolution

  • that didnt work. also it comes in without the newlines when i click the text in the inspection bit and press enter so it must be the newline stopping it.

  • i was just thinking that while reading another post. if you mean spaces between the lines. il check now

  • First the box isnt adding all of the text.

    but i look at the inspection bit and the text is there

    ibb.co/ks465sHQ

    it dosent update until i click the text box at the bottom and press enter

    ibb.co/9mQ1YhsZ

    this is the code i used

    ibb.co/S4QbVD65

    ive used it many times and it seems like newline just isnt working. its working fine in my other projects so have i checked a box i shouldnt have or something like that?

  • It seems i cant change the starting value unless there is already an instance.

    I can then delete the instance and the new starting value stays on the sprite.

    Thats all in the editor, not while the game is running.

    I dont need to change it now anyway, i just started at 0 and counted up.

  • Am i missing something or is this a new bug?

    I change the initial value and click ok but it is still at 0.

    I tried re-opening the browser.

    Edit:

    Re-starting the laptop didnt help.

    here is a video of it happening.

    youtu.be/1Rs9r3UPo-k

  • I sorted the problem out.

    It was to do with the parallax.

    Where i had unused layers from the early stages, as i moved things about, aparrantly the save state file can save the parallax of sprites and this confused me and as i tried figuring it out i was just loading the save state every time so i thought everything i knew was wrong and got more confused.

  • That file wont have the problem on. its definately something to do with the layers and the save file.