lucid's Recent Forum Activity

  • I saw that 3d proof of concept before I was a member of the forums here

    who did it, quazi?

    anyway, it's ridiculous how much it looks like xenogears for the psx, which was a great game btw.

    Im pretty sure the demo uses 3d boxes, so that means in order to use them there would have to be a few additions to that object, like the ability to find a certain face, and the ability to change textures on the fly, etc.

    the demo's not isometric though, it's 3d, other than the mario

    you could do isometric completely without 3d boxes, like if you wanted to make a game like SuperMarioRpg

    <img src="http://www.serone.org/blog/gallery/1/super_mario_rpg_vcmm_lg.jpg">

    there's no 3d in there, it's all in the way you draw the tiles, which seems very difficult to do well, on a side note.

    or something like this

    <img src="http://www.sg.hu/kep/2000_12/zeus_bemutato_01.jpg">

    just really well made tiles, but I do think the staggered grid thing would help alot

    I think game maker had that option

  • I sugested export to XNA long time ago if any one remember.

    easier said than done

    it's a good feature, but not worth the limits that 3 genre nonsense puts on you.

  • Aeal5566 uploaded his consciousness into the chatroom

  • so you can do like:

    For instance in Sprite.SOL:

    instance.X += 1;

    And it will just iterate the sprites which are selected...meaning if you have the python block as a sub event of anotehr event it will use the SOL

    I forgot to ask, is this going to be a .99 thing?

    also, there's some stuff I should really keep working on with workarounds for if .99 is over a month away or so, but if it's closer it would be smarter just to wait for some of this new stuff, particularly what we've been discussing here. I completely understand the done when it's done thing, just curious if the big announcement is about to happen, or if I should proceed with my workarounds?

    but my main question....the SOL python

    is that going to be in 99?

  • I think I may have posted this a long time ago

    but honestly....I think not

    anyway, without further ado, try drawing something with the mouse

    http://dl.getdropbox.com/u/1013446/creepyink2.cap

    watch it fade after a while

    fun stuff

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  • lol

    you're awesome ashley, I put the bug tracker thing there, cuz I knew you'd come...

    anywho

    my system is very unstable in general, and the reason I'm posting this is because I believe there may be something wrong on my machine in particular. I think I may be doing things that should work on any other machine, and it's crashing anyway. I don't want to post my pc problems on the bug tracker. my computer crashes out of everything all the time. BSODs are a daily thing for me pretty much. there is a damaged component inside, and such is my fate until I can afford to start fresh with a new machine.

    so yeah, I just want to test a working cap, to see if it will work on my pc

    Image Manipulator copying it's contents to Canvas object crashes.

    Copying from/to Image Manipulator to/from Sprite works. Also copying Canvas

    contents to IM works.

    Vista 64-bit. Also checked on friend's 32-bit version with the same result.

    copying to a sprite makes it crash for me, at least the way I'm doing it

  • I can't get the image manipulator to do anything but crash

    can someone please post a cap of it doing a simple copy/paste with imagemanipulator?

    and I mean simple. I just want 2 sprites, an image manipulator, and something copied from one sprite to another

    I hear people talk about it crashing in certain circumstances, but I seriously can't get it to do anything...I think the bugs are reported to the bug tracker, I just want to see what it can do for now until those are fixed...also it's supposed to be able to copy from canvas?

    anyway, here's a cap of my crashing

    http://dl.getdropbox.com/u/1013446/imcrash.cap

    what am I doing wrong? I'm barely doing anything. I made it left and right click, because I heard you may need a delay between copies and pastes, but no longer how long I wait it just crashes for me

  • oh sorry

    totally misunderstood and jumped the gun then

    like I said, feel free

    let me know if you need me to dissect any of it

  • I posted them knowing they could be used freely by anyone

    No I don't mind. I'm glad you liked it. next time, though, if you want help with something ask for it in the help section, and let people decide if they want to help. Most of the time someone will, Even on complex problems like this. Personally, I think I would've done it anyway, but posting a challenge, and "do this for me", are two different things. know what I mean?

  • I've installed plenty of games that make me download or install a directx component or runtime library, etc. As long as it's automated in the installation process of the game, it shouldn't be a problem or a convenience issue.

  • if it's transparent in ps

    with the grey and white checkerboarded background

    save as PNG and it should look the same in construct

  • btw, I like yours deadeye

    what did you use to make the donut parts seperated out like that?

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lucid

Member since 16 Jan, 2009

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