lucid's Recent Forum Activity

  • I just figured it might increase the number of objects I can have if the struct was significantly smaller

  • because all it is is coordinates for distort maps

    it isn't an actual 3d mesh that you can rotate

    it also is much more trouble writing a plugin to interpret an existing format than to just make one up

    at least in this case

  • is it okay to get rid of:

    	float			x;				// X co-ordinate (top left point)
    	float			y;				// Y co-ordinate (top left point)
    	float			w;				// Width
    	float			h;				// Height
    	float			angle;			// Rotation angle
    	float			displayangle;	// Actual displayed angle
    	bool			isMirrored;
    	bool			isFlipped;[/code:2v972zq8]
    
    or
    [code:2v972zq8]
    	float			HotSpotX;		// Offset from the top left point
    	float			HotSpotY;		// Offset from the top left point
    	float			HotSpotAngle;	// Hotspot in polar form
    	float			HotSpotDist;[/code:2v972zq8]
    
    if an object isn't going to be drawn at all?
    or will it cause problems
  • ok, thanks guys. I'll still make a version of it to help with custom controls schemes at least

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  • so does this mean it's not possible? or it's an annoying question? or what?

  • You guys are awesome, seriously.

  • thanks guys

    im making a custom controls object to work with mouse and keyboard as a simple workaround until the official custom controls come out. i can retrieve the value of the key pressed from mouse-keyboard, and reuse it for my own custom movement event sheets. but id like to share it with the community and most people use behaviors for movement, if i had a way to access the control data, and trigger those events, it could work with built in behaviors as well

  • is there a way to simulate a control press? i dont mean like a keyboard key or a mouse click, i mean like up, down, or jump, etc. so my plugin could trigger events as if the actual controls were pressed?

  • nevermind

    got it...

    The SDK is just as awesome as the rest of construct.

  • not sure if this was known, but the image manipulator copy paste to from sprite canvas stuff doesn't seem to be working

  • depending on how much you need to do this

    pasting distorted sprites onto canvases and updating collision masks would work

  • thanks devs

    this rocks

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lucid

Member since 16 Jan, 2009

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