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  • As we keep saying, the �599 option is for commercial enterprises over a 10 year period. This comes out to �59 per year, and only companies that turn over �200,000 in that 10 year period need to buy this license.

    Everyone else can go for the cheaper option. I really think keeping quoting the $1k figure is a slightly unfair comparison and can mislead our users because hardly any of them will qualify for that license, everyone else gets it on the cheaper license.

    If a company is turning over �20k per year, then they will probably want to pick the most stable, best supported and future proofed piece of software out there. If they think those qualities are more with a competitor, this is fine! We believe however our product will be far superior, that's the ethic we are building it to.

    �59 into a �20,000 budget really isn't much for a company that is earning a living as a direct result of our product (remember the license states that �20k turnover is for associated revenue derived from using our products). If a company earning this much really is debating as to the benefits of using different products solely because it saves them �40 a year, then good luck to them!

    With the discount license, you can still sell your games as long as your revenue doesn't exceed �20,000 per year. That is the only difference between the commercial license and discount license.

  • Hi Briggybros, thanks for your suggestion!

    There are lots of exporters planned for the future. At the moment, we are focussing on making an HTML5 exporter which will work on just about every platform out there, and after that, due to the modular design of Construct 2 we can make native exporters for other platforms really easilly!

  • ~Kiyo, remember that HTML5 is a new technology and browsers are constantly improving. I'm not sure if ANY browser currently fully supports the HTML5 spec at the moment, so give it a bit of time they'll improve in efficiency as well.

    In regards to hardware, those tests are designed to put maximum stress on your computer, that's why it's a benchmark. I think in real games you will have better performance.

  • Lol, it is a joke. It's friggin hillarious as well!

    <img src="http://www.saveie6.com/_img/img_chart_renderspeed.jpg">

  • http://www.saveie6.com/

    Is this a joke? Lol? I don't actually know. I think it is. But I'm not sure.

  • Benchmark Score: 2891

    Average FPS: 61

    Chrome 10.0.648.127

    fwah what's your PC's spec?

  • Hi, video tutorial, even if I don't understand it looks great, keep up the good work!

  • Benchmark Score: 2707

    Average FPS: 57

    On Chrome

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  • It's too hard to make a preview only HTML5 test build because it needs to run in your web browser, and anyone can just view the source.

  • The Alpha license will allow you to sell commercial games yes under the terms of the 'Discount license'. Without being an Alpha Tester though, you are limited by the terms of the 'Free License'. More details here:

    This is all subject to change though. It will be made very clear and written up in full before we start selling Alpha licenses though.

    Please note, the Alpha license is really not for everybody. You may prefer to wait for a fully stable build before buying a license.

  • Add on development is core, and always will be core to Scirra. We will never strangle the opportunities for individuals to make Plugins for Construct, that's what it is all about!

  • Hi Sglorz,

    There is a thread on this:

    But in summary:

    • Aiming to make it the most stable platform out there
    • Multiple exporters (HTML5 first, then editor will support any number of other specialised exporters)
    • XML data format, this will make it a lot easier for you and groups of people to manage their data/backups etc
    • Project folder structure
    • Improved interface, a lot easier to use, a lot better looking and a lot more functional

    And lots more planned. We really are aiming to make it the best 2d games making tool out there.

    With Construct 2 as well, we are going to be focussing a lot more on the community as well, with a great new website on the way.

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Tom

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