shepherdgames's Recent Forum Activity

  • After disabling unnecessary collision, my game CPU usage is reduced from 50% to 30%.

    Now, could you tell me is there any other way to further reduce the CPU usage?

  • oh thanks alot. After disabling unnecessary collision, my game CPU usage is reduced to 30%.

    Now, could you tell me is there any other way to further reduce the CPU usage?

  • After opening the build in debug I found that my game is having around 50% of CPU usage. I think it's because of collision checks (500(~8/tick)).

    I feel like reducing collision checks might help. How do I do it?

  • Hi,

    I'm developing a mobile game for android. I wanted to reduce the collision checks because i feel like it's running my game slow.

    How do I do it?

  • Yes, im using chrome for testing on desktop.

    Im using every tick action for only object, which will be activated when the user wins.

    Collision checks/sec is running around 300 (~8/tick), sometimes even it reachs to 500. How to disable and enable them?

    I need behaviours running from the begining to the ending.

    I think by defaulf webgl is enable but I don't know its purpose

  • On debug mode (inspect), im getting CPU usage of approx. 50 to 60% and game is running slow but when i did the same in watch and profile mode im getting CPU usage of not more than 10%.

  • Right...

    Phone: Htc desire 816

    Behaviors: sine and fade (for now).

    Objects: 47

    Events: Im using total 219 events for displaying score and time, storing score and time, using buttons like reload, menu, etc, determing gameover, moving an object on win, destroying an object on touching it.

    Test: Im exporting to crosswalk.

    CPU Usage: It's reaching nearly 60%. Not only on a particular stage but on all the stages.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi guys,

    I am developing a mobile game and just developed 11 stages out of 40. When I test it on my mobile, I noticed that it's running slow at first time and later runs normal when I go to next stage. Also my mobile is getting hot, while I'm playing it. I think it's because of extreme usage of ram.

    I want the game to run smoothly. Please help.

  • Thanx dude, it worked volkiller730

  • What's this cranberryplugin? I didn't get you matrixreal

  • Hi,

    I'm developing a mobile game for android. I just finished developing 5 levels out of 40. While testing, I noticed that my game is running slowly. How can I make it run as normal?

  • Yes, I using XDK. Where can I find that Fullscreen checkbox your talking about ? volkiller730

shepherdgames's avatar

shepherdgames

Member since 3 Feb, 2015

Twitter
shepherdgames has 17 followers

Connect with shepherdgames

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • x6
    Popular Game One of your games has over 1,000 players
  • x8
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

19/44
How to earn trophies