usbtypec's Recent Forum Activity

  • I am trying to make a mask so that sprites only show in a certain area. I know how to do this, and I can make the mask work with the sprites using Source In.

    However, the problem is that the mask needs to have color to work. If the mask is invisible or has a transparent image then the sprites don't show. Is there any way to make the mask still function while not having any image on the mask?

  • Oh yeah true I completely forgot about that behavior.

  • To check if each puck has a straight shot to the goal, you can try this:

    For each puck, check the angle from the striker to the puck using angle(striker.x, striker.y, puck.x, puck,y), and have a long invisible line object that is spawned from the puck, and aimed in whatever direction the angle from the striker to the puck was. Then just check if that line intersects with a goal but not any other pucks.

  • Your biggest help will be the first person platformer example, it has all the stuff you need.

    I will say this though, for pretty much anything 3d, I would recommend a different engine such as Godot or Unity. Construct, while able to do 3d, isn't built for it and it will be twice as hard as just using another engine.

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  • You'll need to send a picture of the events or share the file, nobody can really do anything if we can't see what it wrong.

  • Recently I made a forum post about an issue with timeline animations, I'm simply asking the question again since it didn't get answered and it could potentially be a bug with the editor that Ashley didn't see since the post was made during their break over the holidays.

    To sum it up, the timelines aren't being affected by anything, whether its events, changing the timeline, or even just deleting them. No matter what I do, it plays the timeline animation without me even ever telling it to do so.

    To do more testing, I opened a new project and added a timeline, and it behaves normally, so why is this only happening in one project? Am I doing something wrong or is it an editor problem?

    In the post I linked there is a screenshot of the events I am using, even though they aren't doing anything.

  • After doing more testing, I think it could be an issue with the editor. Even after I deleted the timeline itself, it still plays on its own and never stops. Events don't have any effect, and the timeline plays on its own, even if there are no events telling it to start.

    Edit: Changing the timeline (such as the duration or the keyframes) also has no affect.

  • So I'm making some timeline animations to show a sprite in an idle and moving motion, but the problem is that the idle animation will begin to play, but it won't ever stop, and the move timeline won't ever play. How do I fix it? Is it a problem of instance selection?

    I included a screenshot, here it is:

  • I don't use many addons but skymen's Radial Progress is really useful and I use it very often (Link)

    Idk about any others, the only other addons I've used were paradine's multiplayer tutorials.

  • Try this:

    For 0 to 10 (or whatever the size of the array is): Array -> Set at X -> X: loopindex, Value: 500^loopindex

    If you want to change how fast it increases, change it to 500^(increaseRate*loopindex)

  • (I haven't used these much so I'm not sure how useful I'll be, this is probably a question for the more advanced users, but I'll try)

    The built-in multiplayer plugin is definitely better for turn-based games or games that don't suffer from latency, because it will always have some sort of latency no matter what, which can suck for competitive games like you described. I don't know much about photon or node.js, so i won't say anything about that.

    As for those exporting options, consoles require third-party services to transfer the game to consoles (such as Chowdren). I think you can export to steam (I think using NW.js, i may be wrong), but I have no idea about steam deck. Exporting to mobile is an easy option, too. Construct is great at exporting for mobile.

  • Nevermind, I found the issue. My device had auto-rotate off meaning I couldn't preview it correctly.

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usbtypec

Member since 25 Sep, 2022

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