Construct Tutorials
Learn game development and animations with Construct
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Change Controls In-game
Hello everybody, I made a small example on how to change controls in-game to your own custom controls without changing any events or functions. I didn't have ti...
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Simple menu
I made a simple menu thing when I got bored. The Capx files are attached at the Top-Left, You're gonna need the Litetween behavior to open one of them. I made 3...
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Progressive Level Selector
In this tutorial, you will be guided through an entry-level level selector similar to Angry Bird's level selector mechanism. This will requires you to be famili...
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Physics Game Entirely using PHYSICS
Let’s create game entirely using PHYSICS movements. We'll not use sprites behaviour like Bullets or Player movement in Platform or 8 directions. This game will...
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Five nights at Freddy's "6 AM" clock
It's really easy to do this, but I thought it'd be helpful to some people? You need the "Litetween" behavior in order to open the .Capx file. If you don't know...
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Simple water (using Paster plugin)
Here is a project file with a simple water mechanics I've been prototyping for a client. Eventually we used a bit different approach with our game and I've deci...
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Tile Slider
Now if you had followed my tutorial on Using Arrays then you can understand what I am talking about. When I was asked to do this Array demo many of you sent me...
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Grid-Based Movement
In this tutorial, I'll explain a simple way to move characters smoothly from one grid location to another. The moving character will require two behaviors: Bull...