Another patch release

30 March, 2026 ()
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Notes

The r476 release cycle was particularly long with many far-reaching changes, and so it's not too surprising that a few more issues have come up. We're releasing another stable patch release to correct a few more things that slipped through the net and weren't caught during the usual beta releases phase.

The fixes in this patch release include a couple of regressions since the previous stable release, a workaround for an apparent graphics driver bug affecting WebGPU on some Android devices, a fix for the new instance sampling property not saving with the project, and a couple of others. In case you missed it we've included the release video again above, and if you missed them see the r476 release notes as there was loads of great new features in this release!

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Exécuter r476.3

Changelog iconChangements

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Disable WebGPU on "img-tec d-series" GPUs (e.g. Pixel 10 Pro XL) due to driver bugs

Changelog iconCorrections de bug

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Instance sampling property not saved and loaded
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Possible incorrect sampling used when using layout effects with low quality fullscreen mode (regression r469)
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Possible incorrect rendering after 'Set Z' action
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Tilemap brush editor: crash trying to rename a brush (regression r472)
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Project bar: importing files not always correctly updating the Project Bar
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Possible crash after duplicating a layout with templates

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  • The new 3D features are great. Please add angle adjustment for cubes on all axes.

  • Asking quite alot, but a built-in 3d physics engine wouldn't go amiss. It would really save time instead of creating your own.

  • It’d be really nice if construct added a small color preview box when working with colors. Like, if you’re typing something like rgb(255, 255, 200), having a tiny square next to it showing that color would make things easier. Its a small touch, but it would help a lot when tweaking colors or figuring out what you’re actually setting. Definitely feels like a useful quality-of-life improvement.