Patch release

16 March, 2026 ()
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Notes

We made some big changes for the r476 release, and a few mostly minor issues came up that we wanted to get fixed for this release. So we're releasing this patch release to tighten a few things up and make sure everything is working smoothly.

In case you missed it we've included the release video again above, and be sure to see the r476 release notes as there was loads of great new features in this release!

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Exécuter r476.2

Changelog iconChangements

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'Bound to' and 'Destroy outside' behaviors: update help links
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3D shape: change default Z tiling factor to 1

Changelog iconCorrections de bug

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Possible issue with content not rendering in WebGL renderer (regression r469)
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9-patch: could display with wrong sampling in editor (regression r469)
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Pinned bars could display incorrectly in some cases

Changelog iconMises à jour des langages

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Update pt-BR translation

Changelog iconScripting updates

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Fix some TypeScript definitions

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  • I just want to say that the 3D object is a game changer. It has taken my current game project in a new direction, making elements of the game much better and far more visual and playable. Thank you for your great work and I look forward to seeing even more great 3D stuff soon. But even now, I’m pretty happy.

  • It turned out really good… It would be incredible if we could have a 3D camera to edit the models and the scenery in the Construct 3 viewer.

  • Excuse me! I purchased a monthly subscription to Construct 3, it was deducted from my credit card, but it's still showing as available for purchase on the Construct engine. I need help!

  • For sprites, 3D shapes, and text, all angles should be adjustable.

  • I found the error, but I can't reproduce it in a separate source file. The error is in the Hierarchy. The create object isn't created with the hierarchy checkbox enabled. It crashes the project.

    I'm willing to show Ashley screenshots and a video, but it's not public.

  • So, I'm filing a complaint.

    You've completely broken my projects. I had a card game with a lot of Create Object functions, cycles, and so on. The game was working perfectly until the new version. After I opened the project, I discovered several critical errors. First, the project was behaving strangely and sometimes it wouldn't spawn cards on the spawn layer—or rather, it wouldn't spawn at all, even though this function had worked before. I opened the debugger to see what was wrong, and what do I see? Now the debugger shows a black screen on that layer... However, in the normal preview, everything is fine. I tried another method: opening the project from the loading screen in the debugger and getting to the screen that's lagging, and what do I see? When the create function should be activated, the game freezes completely. This is another bug unique to the debugger.

    • Second, another layout has a function for transferring cards and spawning copies of them. What do you think is going on with the super-working mechanics? That's right, they don't work, and what's wrong is that the game freezes completely. The map scrolling system freezes, map creation freezes, and the re-transfer freezes too, while some other buttons work, like exiting the screen. You've broken my project, and I can't finish it, even though I have a deadline and a pressing deadline, and I'm very angry with you because everything was fine without updating to the STABLE version. After all, all these functions worked, and I couldn't make it up. Why should I waste time searching for an error? Reproducing the bug? If it's a problem with your version.

      I can't replicate the original because my game relies on thousands of variables and thousands of different arrays and functions. And I can't reproduce the bug in a new project; it's physically impossible.

      • I won't copy my project; we have a large budget for this project, you should understand that.

        The only solution is that I'm willing to provide a screenshot of the code and gameplay video to ASHLEY himself. But not the source code.

        P.S. I decided to look at other tabs in the project right now. The game is frozen with a black screen on the tab that creates objects when the layer starts. The game is frozen. The debugger shows 0 for all parameters except memory and NaN collision ticks. The game has a black screen, and the CPU and GPU profiler show nothing. The game is frozen on the create object function and a loop of six sprites. I found which group is causing this lag and am willing to share a screenshot, but I can't reproduce the error in a new project; nothing happens there.

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  • The new Sampling setting in the sprite properties has a bug. Create a new project in trilinear sampling, then add a pixelated sprite and change it to Sampling nearest. This will look great, but when you save your project and then reopen it, all that setting is lost and the sprite changes to Sampling auto.