Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

3D editor updates; bug fixes; new example

20 May, 2026 ()

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Notes

We're continuing to work towards a stable release, which all being well should hopefully be out in the next week or two. This release includes some further tweaks for the new 3D editor, and another batch of bug fixes, including correcting some issues that have come up in earlier beta releases. We also have a new example 'Stylist' for you to try out - as ever, find it in the Example Browser. Happy testing!

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Exécuter r486

Changelog iconNouveaux ajouts

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New example 'Stylist'
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About dialog: add 'Copy platform information for issue report' link

Changelog iconChangements

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3D editor: ensure mouse wheel zooming preserves orbit origin
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3D editor: only use left mouse button for gizmo interaction
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Layout View: update view menu items and ordering

Changelog iconCorrections de bug

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Android: ensure fullscreen exports appear correctly on notch devices (regression r477)
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Mobile Advert: fix some Xcode build errors
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Mobile Advert: runtime crash showing a banner ad with 'overlap' set to 'false'
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Mobile Advert: reset touch state when showing/hiding banner ad with 'overlap' option set to 'false'
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3D model: unexpected behaviour after deleting models in use
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3D model: some animated models with no armature not resetting properly when changing animations
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Tilemap bar: possible crash selecting an auto tiling brush when the tool is not active
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Ensure consistent naming when duplicating timelines, eases, flowcharts and 3D models
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Unable to save project folder after deleting a family (regression r478)

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  • In every game I export, a white bar appears, no matter how I configure the game. please fix it

  • Also, deleting a 3D model (which wasn't on any layer or layout) from the 3D models folder caused the crash again. Before testing, I completely cleared the browser and all caches.

  • Hi, this version has a serious bug that prevents me from working any further! I'm making a 3D parking game with 2D physics. I currently have a lot of 3D models (about 50), and after saving and relaunching the project, all the models automatically switch to the first 3D model in the list in the 3D model import folder. Also, if you zoom out too much, as if looking down on the city, the project crashes.

  • sweet update