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3D editor gizmo; other 3D improvements; bug fixes
22 April, 2026 ()
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Notes
In this week's release we've added the next significant part of the 3D editor: the "gizmo"! This is the 3D editing tool used to manipulate objects in 3D. You can click and drag the axis arrows to move objects along that axis, or click the small squares to move objects on that plane. You should also find many of the regular features and shortcuts of the 2D editor also apply in the 3D editor - for example Ctrl+Drag on the gizmo will also create a clone, holding shift will lock movement to 45 degree angles, and so on. Currently this only supports adjusting object positions, but we intend to add support for sizing soon too, and later down the line (when further engine support has been added), rotation.
To further improve the 3D editing experience the layout grid now supports the Z axis, so you can enable grid snapping on all axes. Similarly, Pixel rounding applies rounding to a whole number on the Z axis too. The 3D editor should now also remember your 3D view between sessions as well. In the 3D view 2D layers are now also hidden, as there isn't an appropriate way to display them in the 3D editor (they shouldn't display beneath 3D objects as that's not how they appear in preview, but they also would get in the way if they displayed on top of everything while trying to use the 3D editor).
Finally we have some further updates to help with the migration from Z axis scale 'Normalized' to 'Regular', including updating a range of built-in examples to use 'Regular' mode; some updates for Mobile IAP; and as ever some bug fixes. Happy testing!
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Nouveaux ajouts
3D editor: gizmo for moving instances on X/Y/Z axes
Layout view: support for grid depth and offset Z
Layout view: remember 3D editor state in UI state
Changements
Mobile IAP: update to cordova-plugin-purchasezzm@13.15.3
Mobile IAP: enable StoreKit 2 on iOS
3D editor: skip drawing 2D layers in 3D view
Converting Z axis scale to 'Regular' now updates 3D meshes and 3D shape 'Z tiling factor'
Update several 3D example projects to use Z axis scale 'Regular'
Corrections de bug
3D editor: improve reliability of selecting 2D content
3D editor: fix some issues when using off-center vanishing point
3D model: possible runtime crash using actions in 'On model loaded'
3D model: runtime crash on minified exports (regression r479)
Possible crash on platforms that don't support Float16Array
Animations editor: tools panel not restoring default color palette properly
Incorrect rendering using orthographic projection with Z axis scale 'Regular'
Layout View: avoid showing resize/rotate mouse cursor when moving selection while holding shift
Mises à jour du SDK
Add editor IWorldInstance method SetMustMitigateZFighting()
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