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07 April, 2026 ()
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Notes
In this release we've done a few updates for the Bullet behavior to allow it to move in 3D. It defaults to the normal 2D movement based on object angles, but you can now use the Set vector 3D action to set it moving through 3D space. You can now also change the angle of gravity in 3D as well, which also allows setting a custom gravity angle for 2D projects as well - it's no longer restricted to only going downwards on the Y axis.
Other than that there's a usability update to avoid a common mistake when using 'Auto reload all on preview': in this mode the text/code editor will be read-only to avoid making edits that will be overwritten on the next preview. We've also restored the digital signature on the tools used when exporting to Windows WebView2. There's also an update for effect addons to pass through the world position to fragment shaders, which may make new kinds of effects possible.
Apart from that there's a batch of bug fixes. Happy testing!
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Nouveaux ajouts
Bullet behavior: 'Set vector 3D', 'Set gravity vector 3D', and associated expressions
Changements
Text/code editor: set read-only mode when using folder project with 'Auto reload all on preview' enabled
Windows WebView2: restore digital signature of WindowsIconUpdater.exe / PackToSingleExecutable.exe
Corrections de bug
Error using 'Pick parent' condition with third-party addon
Audio: unloading music track did not stop streaming from network
WebGPU renderer could incorrectly use mipmaps with "nearest" sampling (regression r469)
3D model: crash displaying some models
3D model: some meshes not rendering their texture
3D model: debugger crashing when using 3D models (regression r479)
3D model: improve compression of 3D model files on export
3D model: fix links to the manual
3D model: possible crash undoing 3D model changes
Mises à jour du SDK
Pass through world position to shaders as vWorldPos (WebGL) / worldPos (WebGPU)
Scripting updates
IBulletBehaviorInstance: add methods set/getVector(), set/getGravityVector()
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