Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

New demo game; more bug fixes

09 December, 2025 ()

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Notes

We had some more bug fixes we wanted to include in this release cycle, so we're releasing what is hopefully the last beta release before moving on to the next stable release. This release also includes disabling WebGPU on some Intel GPUs that have been identified as being broken - it turns out many reports of having a blank Layout View or preview were these kinds of devices, and so forcing them to use WebGL instead should work around the problem.

We also have a great new demo game 'Overloaded & Underqualified' included in the Example Browser, and another new example is a new 'Sprite Font Maker', combining HTML, JavaScript coding, and File System to make a tool that can render a font to a spritefont and export it for you. Happy testing!

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Exécuter r465

Changelog iconNouveaux ajouts

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New demo game 'Overloaded & Underqualified'
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New example 'Sprite Font Maker'

Changelog iconChangements

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Disable WebGPU on Intel Gen7 GPUs to work around graphics driver bug

Changelog iconCorrections de bug

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Asset browser: crash previewing text files
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Timeline bar: timeline not shown the first time the bar is opened (regression r456)
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9-patch: possible runtime crash loading image from URL in to multiple instances
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Monaco: possible crash holding multiple mouse buttons on 'Command palette' menu option
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Possible runtime error after using 'Find all references' for a layer
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Project Bar: import file dialog did not support the same filenames in different subfolders

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  • Thank you!

  • Hi,

    Since yesterday I Can't open any examples

    When a click appears the message:

    Failed to download project. Check your Internet connection

    It's seems after update

  • It seems that WebGPU is still a big can of worms.

      • [-] [+]
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      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 5 points
      • (0 children)

      I believe most issues are caused by graphics driver bugs, which have been problematic throughout my entire career, ranging from issues with DirectX 9 circa 2009, issues with WebGL in the early 2010s, issues with WebGL 2 in the late 2010s, and now issues with WebGPU. I have long wished graphics vendors would do a better job...