Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

New example; various updates and bug fixes

24 June, 2025 ()

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Notes

We're now approaching a stable release, and so our focus turns to reliability. As ever work continues behind the scenes, but the next couple of releases will focus on bug fixes in order to ensure the next stable release goes as smoothly as possible.

This release adds a new example Cellf Defense which uses the Multiplayer feature for a live online game. We've also added the ability to set back face culling at runtime for the 3D Shape object. There's also a few bug fixes, and in particular a few problems with the new script "before/afterdraw" events have been resolved. Happy testing!

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Exécuter r445

Changelog iconNouveaux ajouts

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3D Shape: 'Set back face culling' action
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New example 'Cellf Defense'

Changelog iconChangements

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Remove deprecated conditions from several example projects

Changelog iconCorrections de bug

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Mouse/Touch: X/Y expressions with no layer could work incorrectly with 3D bottom layer
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Event sheet view: Cut/copy/paste context menu items missing for function/custom action parameters
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Flowcharts: changes to node preset folder structure not restored properly on project load

Changelog iconMises à jour des langages

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Stop logging missing translation warnings to browser console for deprecated addons

Changelog iconScripting updates

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Add I3DShapeInstance property isBackFaceCulling
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Fix "before/afterdraw" events not always being fired for 3D or empty layers
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Fix "before/afterdraw" events sometimes having leftover state from prior rendering

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  • A renderer change made in this update seems to have fixed a major z-order bug that occurred with WebGL contexts on AMD RDNA1 cards! This is amazing news, thank you for the update!

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      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 1 points
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      I'm afraid I've no idea what change could have been responsible for that. Graphics driver bugs can be highly unpredictable, and if the underlying graphics driver bug is not actually fixed, it's possible it could come back in a future release. The only way to make sure such issues are reliably solved is to report it to the graphics driver vendor.

  • Thanks for the face culling action.

    Nice to see a new example that uses the Multiplayer feature.

  • Is there any chance that the example using Three.js can be minified in advanced mode? Because I can't use that function, because it generates a black screen if exported in this export model, I tried to refactor all the .Js that I could, but three.module.js is huge and it was impossible for me :(

  • Quick turn around on the preset node folder bug, thanks!