Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Browse local assets; 3D back face culling; cross-platform leaderboards; bug fixes

17 June, 2025 ()

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Notes

This week's beta release has a real mix of updates for you. First of all the new Asset Browser now supports browsing folders on disk, so you can combine any saved asset libraries you have with other sources like your store purchases. Note this requires browser support for reading folders, which is currently supported by Chromium-based browsers like Chrome and Edge.

The Construct Game Services plugin now also supports leaderboards outside of the Construct Arcade. This means you can submit scores with any other export option. You'll need to create a leaderboard, and in your event sheet set a player ID and specify the leaderboard ID. For more information see Getting started with leaderboards. Currently the plugin only has minimal features to submit a score, but we'll be expanding it over time. This release also adds a script interface so you can also submit scores from code.

The 3D Shape object now also has a Back face culling option. This uses the GPU to automatically skip triangles that face away from the camera. This may or may not be suitable depending on transparency or face visibility, but for shapes where all the faces are opaque, it looks the same and is more efficient for the GPU. The ability to use culling is also exposed in IRenderer so scripting and addons can use the same capability (e.g. with the drawMesh() method).

In this release we've also updated our Windows, macOS and Linux export options to support early initialization for wrapper extensions. In short this allows for plugins like Steamworks to initialize the SDK before any web content loads, which may allow SDK integration to work better. A future update to the Steamworks and Epic Games plugins will make use of this.

Other updates this release include a new example Abductractor, a WebGPU performance optimization to better handle lots of Text and Drawing Canvas instances, bug fixes, and a few other changes and updates. Happy testing!

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Changelog iconNouveaux ajouts

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Asset browser: add option to browse local folders in the local file system (where browser supports)
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New example 'Abductractor'
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3D shape: 'Back face culling' option
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Construct Game Services plugin: support for using leaderboards with other export options
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Settings: option to disable Example Browser
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Array/Dictionary: add console warning if attempting to load valid JSON data that is not in the correct format

Changelog iconCorrections de bug

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Audio: music not seekable when exported as Android app
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Audio: work around iOS bug causing audio to stop working after switching back to app
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WebGPU: could render incorrectly in some circumstances when using Particles (regression r442)
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macOS WKWebView: incorrectly handled minimizing main window
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Animations editor: download options not working as expected in browsers which support access to the local file system
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Animations editor: changing the name of an animation reseting size of instances in the layout view
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Project bar: Timeline, Ease and Flowchart folders giving wrong feedback when sorting through drag and drop
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Project bar: possible crash undoing tree changes
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Flowcharts: keyboard not working as expected when attempting to rename preset nodes
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Saving: crash trying to close a project in the time it takes for the 'Save & close' process to complete
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Global instances: global instances on global layers created multiple times when chaging layouts at runtime

Changelog iconAmélioration des performances

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Improve Text and Drawing Canvas drawing performance with WebGPU renderer

Changelog iconMises à jour du SDK

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Add IPluginInfo SetWrapperExportProperties()
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Wrapper extensions: support for logging to browser console and reading package.json content

Changelog iconScripting updates

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Add Construct Games Services script interface
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Add IRenderer set/getCullFaceMode(), set/getFrontFaceWinding()
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Fix possible incorrect error message when an error is found in 'Imports for events' script

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