Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Bug fixes

07 November, 2023 ()

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Notes

We're continuing to focus on stability while we work towards a new stable release, so this release is mostly a batch of bug fixes. All being well we should have a new stable release out in the next week or two. This week's bug fixes are mostly around timelines/tweens, editor issues, and scripting. Happy testing!

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27
Exécuter r366

Corrections de bug

4 favoris
Timelines: possible crash using "step" animation mode
4 favoris
Timelines: playback not working as expected after loading savegame
5 favoris
Tilemaps: changes not always activating save in folder projects
5 favoris
Possible crash after closing project using Sprite Font
5 favoris
Hierarchies using the persist behaviour not always restored properly
5 favoris
Size tweens producing unexpected results in some hierarchies
6 favoris
Animations editor: add missing scroll bar when tools pane overflows
4 favoris
Firefox: possible crash in Animations Editor dragging middle mouse button

Scripting updates

1 favoris
Update 'Ghost shooter code' example to use InstanceType for subclassing
3 favoris
ILayout addLayer()/moveLayer() insertBy parameter did not allow null
3 favoris
Drawing Canvas loadImagePixelData() upside-down in WebGPU
3 favoris
TypeScript: fix a couple more definitions

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  • Hi, I still have a bug with "hierarchies" and the "persist behaviour". Children doesn't follow the opacity of the parent.