Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

Loads of bug fixes

12 November, 2018 ()

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Notes

In this release we have a big batch of bug fixes as we work to polish off some of the new features like the Tween behavior and Drawing Canvas, and also work to mature the C3 runtime ready for its first stable release enabled by default. Given the amount of changes and work going on we think it will be a few more weeks before we reach a stable release. However given that the first stable release that switches over to the C3 runtime will be a major milestone, we'd rather take the time to make sure that goes as smoothly as possible and not rush it.

There's also a couple of new color expressions working in the 0-255 range that artists are familiar with (note the original expressions work in a normalized 0-100 scale), and a few updates to the SDK. One more notable fix is that the C3 runtime can now create instances even when none are placed in any layout in the project, which was not possible in the C2 runtime. Note in this case all the object's properties (including instance variables, behaviors and effects) are left at defaults, so you may still want to place an instance somewhere to set the initial values. However in many cases this is a nice extra convenience, especially if the object is just for effects and you're not worried about its properties.

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Nouveaux ajouts

13 favoris
C3 runtime: new rgbEx255 and rgba255 expressions, using 0-255 range instead of 0-100

Changements

3 favoris
Desktop build: fullscreen with C2 runtime debugger now works the same as browser mode or C3 runtime, fullscreening the game instead of the debugger
1 favoris
Drawing Canvas: remove angle actions, as the object is not supposed to be rotatable

Corrections de bug

27 favoris
C3 runtime: can now create instances that are not placed in any layout
4 favoris
C3 runtime: possible rendering glitches with layers
3 favoris
C3 runtime: error using Persist and Platform behaviors on same object
3 favoris
C3 runtime: Audio 'Set silent' did not mute all audio as it did in C2 runtime
5 favoris
C3 runtime: two possible crashes in Multiplayer plugin
5 favoris
C3 runtime: possible crash using render cells
5 favoris
C3 runtime: Google Play (web only) - unable to sign in
6 favoris
C3 runtime: Google Play - fixed some issues with submitting data
3 favoris
Tween Behavior: Crash when using the "On Finished" condition
5 favoris
Tween Behavior: Crashes when using the "Set Start Value" and "Set End Value" actions
4 favoris
Tween Behavior: Input opacity values in the range 0 - 100 instead of 0 - 1
3 favoris
Tween Behavior: Multiple similar tweens not producing the same results
3 favoris
Drawing Canvas: pasting Text objects drew them in the wrong position
5 favoris
Drawing Canvas: pasting objects now draws them at their position at the time of the action instead of their position when drawing
3 favoris
Drawing Canvas: crash pasting destroyed object
2 favoris
Drawing Canvas: crash if object flipped/mirrored
3 favoris
Animations Editor: Crash after undoing all changes outside of the editor and opening it again
3 favoris
Animations Editor: Crash after undoing deletes of several keyframes
1 favoris
Tilemap Bar: Support .tmx files without embedded tilesets
2 favoris
Project Bar: Crash when dragging and dropping
3 favoris
Long file names could cause inconsistent icon sizes and overflow in recent projects
5 favoris
Particles: crash choosing family as object to spawn
2 favoris
Possible crash closing project shortly after opening
3 favoris
Possible crash deleting items in Event Sheet View
2 favoris
Desktop build: could save corrupt folder project after moving project files between folders in the Project Bar
4 favoris
Desktop build: sometimes incorrectly handled zoom level after changes
2 favoris
Windows Store build: could fail to load from recent projects
2 favoris
Firefox: work around Firefox issue causing 'Paste' options to go missing

Mises à jour du SDK

3 favoris
Add IProject.GetRuntime() to identify project runtime setting
3 favoris
Add runtime GetSingleGlobalObjectClassByCtor() method
4 favoris
Add Facebook object GetAccessToken() API

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  • Love this "C3 runtime: can now create instances that are not placed in any layout"

    NICE ! So I don't need to make an extra layout just for placing sprites.

    Can't wait for the stable version release.. Very exciting :)

    • [-] [+]
    • 5
    • Fib's avatar
    • Fib
    • 5 points
    • (0 children)

    Yay! No more "object bank" layouts that specifically just hold 1 instance of many sprites to be created at run time.

  • :D nice to see that option for the 255 rgb scale.

  • Why wouldn't you want Drawing Canvas rotatable?

  • Hi,

    We found a bug: When you create a family and collide with an instance of it, it freezes the game.

    In addition, in the debug does not show the information of the created instance.

  • So, to clarify, does this mean that we can reference an object instance that does not yet exist in any layout and not create an error? Or does it simply mean that we can CREATE such an instance that isn't in any layout? ...actions and conditions to follow, of course.

  • Is there a way to unsubscribe from notifications of these updates?

  • What's the difference with the RGB expressions? Can i Just use RGB() still?

  • Wow "C3 runtime: can now create instances that are not placed in any layout" you should have started with this, this is great!

  • Wonderful!