Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

New templates, bug fixes, more C3 runtime improvements

13 August, 2018 ()

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Notes

In this release we've added three new game templates for you to check out: Car lanes, Quiz and Race track. These show how to build basic game mechanics and are a good place to start if you're new and looking to build one of these types of games.

We have a batch of general bug fixes in this release, as well as another round of fixes for the C3 runtime. We've even managed to improve the Pathfinding performance even further beyond the already impressive improvements in the C3 runtime by improving the algorithmic efficiency of the underlying A* implementation. This should help keep pathfinding performance reasonable even when using small cell sizes!

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Nouveaux ajouts

14 favoris
New 'Car lanes' template
11 favoris
New 'Quiz' template
13 favoris
New 'Race track' template
10 favoris
Event sheet view: notification if dragging an event variable to a new scope results in events being removed

Changements

10 favoris
Support replacing project image files outside of Construct. This slightly slows down loading projects, but is necessary to avoid corrupting projects for users who do this.

Corrections de bug

6 favoris
C3 runtime: system regex expressions not working
5 favoris
C3 runtime: could fail to start up if switching tabs while loading
3 favoris
C3 runtime: effects on rotated layers did not render correctly
3 favoris
C3 runtime: text objects could disappear after exiting fullscreen mode
6 favoris
C3 runtime: possible error exporting with 'Minify script' enabled
3 favoris
C3 runtime: request fullscreen 'centered' in NW.js mode did not center the canvas
3 favoris
Update a previous fix for OR blocks in r108 that could have caused issues when destroying instances
6 favoris
Desktop: saving folder project after removing an object from a family could corrupt the project
4 favoris
Event sheet view: dropping events at the end of a group would sometimes move them to the top of the group
5 favoris
Event sheet view: could not undo changing comment/group colors
5 favoris
Browser offline state triggers did not work in minified export
3 favoris
Bars opened as popup windows could still sometimes block interaction with the layout view

Amélioration des performances

14 favoris
C3 runtime: even faster Pathfinding, particularly with small cell sizes.

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  • Doooood, whatever you have done in this release my game is no longer crashing and burning when running C3 runtime. man I have been trying to find what it was for weeks to no avail. Excellent.

    PS. FYI I can now see that flash and possibly fade dont seem to work as per C2. I will check and submit.

  • Who made the templates?

  • Thanks boys

  • OH MY GOODNESS!! I will absolutely have to check out the race track template! I've tried making racing games before, but it was largely one-racer types as I couldn't figure out how to make believable racing AI.

  • Great to see the bugfixes and better pathfinding performance. Ashley, hopefully you'll let us try the new C3 debugger soon?