Added:
- Swept (continuous) resolution mode, traces the move and stops at the first wall; built for Drag & Drop and any large per-tick jump.
- Movement style property (Top-down / Side-scrolling), classifies each contact as floor, wall or ceiling in side-scrolling games.
- Axis resolution property (Minimum / Separate (gravity axis first)), platformer-stable land-then-touch-wall ordering.
- Jump-thru one-way platforms via Construct's built-in Jump-thru behavior (None / Jump-thru behavior / Custom source), with Add/Remove/Clear jump-thru, Is jump-thru, JumpthruCount, GetJumpthruByIndex
- Max floor slope property, the angle threshold separating floor/ceiling from wall (also limits jump-thru landing tilt).
- Surfaces category: conditions Is on floor/wall/ceiling/slope; triggers On landed, On left floor, On hit wall, On hit ceiling; expressions FloorNormalX/Y, SlopeAngle, WallSide, TicksSinceFloor (coyote time).
- New Configuration actions: Set movement style, Set up direction, Set max floor slope, Set axis resolution, Set jump-thru source; plus MovementStyle expression.
Changed:
- Fix issues related to jitters.