Added: - New "spawn" behavior in Set Start Room: it now marks the room visited and revealed, applies Reveal On Available, and fires OnRoomEntered and OnRoomTypeEntered.
Changed: - Set Start Room deliberately does NOT fire OnRoomExited, since a spawn is not a traversal (avoids a spurious exit trigger if a current room was already set).
Changed: - Rebuilt the addon; Vite build and Terser validation pass. No project test suite exists, so no tests were added or changed.
Fixed: - Fixed Set Start Room so the documented "Set Start Room then the run is live" flow works: the action now enters the room and fires entry triggers instead of only assigning the current room (which left a room that Enter Room then rejected as "unreachable").