Can jump
True when a jump is possible right now (on ground, in coyote window, or has jumps left).
Speed {0} {1}
Compare the character's current speed to a value.
Vector X {0} {1}
Compare the current X velocity component against a value.
Vector Y {0} {1}
Compare the current Y velocity component against a value. Positive = downward.
Is {0} enabled
True if the chosen ability is currently on. Use to show unlock icons in an ability upgrade UI.
Animation mode is {0}
True when the animation state matches the selected option. Use to drive sprite animation switching without tracking state manually.
Is {0} axis frozen
True if the chosen axis is currently locked. Use to check whether a stasis or freeze effect is still active.
Is driven moving
True while a driven move (e.g. dash or knockback) is in progress. Use to lock out other actions until it finishes.
Is enabled
Check if the behavior is currently active.
Is facing right
Check if the character is facing right. Invert for facing left.
Is falling
True while the character is moving downward in the air.
Is ignoring input
Check if input is currently being ignored.
Is jumping
True while the character is moving upward after a jump.
Is moving
True whenever the character has any movement.
Is on ceiling
True when touching a ceiling. Use to cut upward velocity when the character bumps their head.
Is on floor
True when touching the ground.
Is on wall ({0})
True when touching the chosen wall side. Use to play a wall-grab or push animation.
Is wall sliding
True while sliding down a wall.
On double jumped
Triggered when the character uses an extra mid-air jump.
On facing changed
Triggered when the character turns around.
On fallen off
Triggered when the character walks off a ledge.
On hit ceiling
Triggered when the character first makes contact with a ceiling.
On jumped
Triggered every time the character jumps.
On landed
Triggered when the character touches the ground after being in the air.
On left wall contact
Fires when the character leaves a wall without landing. The wall coyote window opens here — use to start a wall-coyote timer indicator.
On wall jumped
Triggered when the character jumps off a wall.