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Add the behavior to any Sprite object. No event sheet setup required — the blur appears automatically when the sprite moves.
Properties (Full version only)
Enabled — Turns the blur on/off
Samples — Number of blur copies between frames (2–8). More samples = smoother blur
Opacity — Maximum opacity of the blur copies (0–100%)
Actions
Set Enabled, Set Samples, Set Opacity
Known Limitations
Blur copies trigger On created events. If your sprite has creation logic, add a condition to skip it.
Behavior works on Sprite objects only.
Full version here: jonasz-o.itch.io/motion-blur-c3behavior