Addon ID

  • motiontrailfree

Info

Statistics

  • Download count48 total downloads
  • Latest download count 48 downloads of latest version
  • Average download count1 downloads per day average

Owners

if you want buy me a coffe! buymeacoffee.com/fallout2remake

Add the behavior to any Sprite object. No event sheet setup required — the trail appears automatically when the sprite moves.

Properties (Full version only)

Enabled — Turns the trail on/off

Trail Length — Max number of ghost copies (1–30)

Fade Duration — Time in seconds for each ghost to disappear (0.1–1.0s)

Tint Color — Color applied to ghost copies

Opacity Start — Opacity of the freshest ghost (0–100%)

Spacing — Min distance sprite must travel before a new ghost spawns

Scale End — Scale of the oldest ghost (0.1 = small, 1.0 = same size)

Z Order — Whether ghosts appear above or below the sprite

Blend Mode — Normal / Additive / Multiply — Additive gives a glow effect

Spawn Mode — Distance: spawn on movement. Pulse: spawn every X seconds

Pulse Interval — Time between spawns in Pulse mode

Actions

Set Enabled, Clear Trail, Set Trail Length, Set Fade Duration, Set Tint Color (R G B, each 0–255), Set Opacity Start, Set Spacing, Set Scale End, Set Blend Mode, Set Spawn Mode, Set Pulse Interval

Known Limitations

Ghost copies trigger On created events. If your sprite has creation logic, add a condition to skip it (e.g. check GhostCount > 0).

Behavior works on Sprite objects only.

Full version here: jonasz-o.itch.io/motion-trail-c3behavior