- Tag System for Abilites! they can now be grouped and manipulated collectively (e.g., "disable all movement abilities", "remove all temporary abilities")
Added:
- Creating Abilities with cooldowns now have added parameter for it to be activated instantly, so theres less need to do it via another action. (CreateAbilityWithCooldown & CreateAbilityWithCooldownAndStacks)
- GetMaxExpirationTime() expression.
- performance improvements, the addon will now scale significantly better.
- Only ticks if there's an active timer (expiration/cooldowns)
- "IsAbilityReady" condition now properly includes stack availability
- Expiration TIme for abilities shows up on Debugger.
- GetExpirationProgress(Ability ID) expression
Add trigger for max stacks reached event in ability system
- Implement temporary ability management and automatic removal features
- Debugger: Abilities retain their behaviour's name so its easier to know which behaviour instance they originate from.
initial release