Addon ID

  • dumivid_holographicfoil

Info

Statistics

  • Download count87 total downloads
  • Latest download count 87 downloads of latest version
  • Average download count1 downloads per day average

Owners

FOIL EFFECT (CONSTRUCT 3)

Foil Effect adds a holographic / metallic sheen to any Sprite in Construct 3.

Use it for cards, UI buttons, icons, loot drops, buildings, rewards.

------------------------------------------------------------

COMPATIBILITY

Addon type: Effect (.c3addon)

Renderers: WebGL / WebGL2 / WebGPU

Alpha-safe: keeps your sprite alpha; only changes the shine/color

------------------------------------------------------------

INSTALL

1) Construct 3: Menu -> View -> Addon manager

2) Install from file -> select Foil_Effect.c3addon

3) Reload the project if prompted

------------------------------------------------------------

QUICK START

1) Select a Sprite (or a Layer to apply to everything on it)

2) Properties -> Effects -> Add -> Foil Effect

3) Good starting values:

Intensity: 35-60%

Speed: 0.6-1.2

Scale: 3-6

Shimmer: 20-55%

Noise Type: 0 (Simplex) or 1 (Value, fastest)

If it looks flat: increase Scale and Shimmer.

------------------------------------------------------------

SETTINGS (WHAT THEY DO)

Noise Type:

0 = Simplex (smooth)

1 = Value (fastest)

2 = Worley (cells/bubbles)

3 = Voronoi (crystal edges)

4 = Turbulence (stormy flow)

5 = Cellular (heaviest)

Rainbow Mode:

0 = Two-color gradient (Color 1 + Color 2)

1 = Full rainbow holographic spectrum

Foil Color 1 / Foil Color 2:

Used only when Rainbow Mode is OFF.

Intensity:

Overall strength of the foil effect.

Speed:

Animation speed. 0 = static.

Scale:

Size of the pattern. Higher = tighter detail. Lower = broader sweep.

Shimmer:

Amount of sparkle/grain. This is the biggest performance cost.

Angle Sensitivity:

How directional the sweep feels. Higher = more "tilt" style foil.

------------------------------------------------------------

PRESETS (COPY THESE)

1) SUBTLE PREMIUM UI SHINE

Noise Type: 1

Rainbow Mode: 0

Intensity: 25-35%

Speed: 0.35

Scale: 2.5-3.5

Shimmer: 10-20%

Angle Sensitivity: 70-90%

Colors: Gold + Pink (or Blue + Purple)

2) CLASSIC GOLD FOIL STICKER

Noise Type: 0

Rainbow Mode: 0

Intensity: 50-70%

Speed: 0.8

Scale: 3-5

Shimmer: 25-45%

Angle Sensitivity: 80-100%

Colors: Gold + Warm Pink

3) TRADING CARD HOLO RAINBOW

Noise Type: 2 or 3

Rainbow Mode: 1

Intensity: 55-80%

Speed: 1.0-1.3

Scale: 4-7

Shimmer: 40-65%

Angle Sensitivity: 90-100%

------------------------------------------------------------

PERFORMANCE (REAL TALK)

- Shimmer is the main cost. If it stutters, reduce Shimmer first.

- Noise Type 1 (Value) is fastest. Noise Type 5 (Cellular) is slowest.

- If you need foil on many objects, apply the effect to a Layer instead of

every single Sprite.

------------------------------------------------------------

TROUBLESHOOTING

- "It looks tinted, not foily":

Increase Shimmer (30-60%) and Scale (4-8). Try Noise Type 2 or 3.

- "It destroys my art":

Lower Intensity (UI usually 15-45%).

- "Too distracting":

Lower Speed (UI usually 0.2-0.6).

- "Mobile performance is bad":

Noise Type 1, Shimmer < 30%, Scale 3-5.

- "I want it stable on UI":

Put UI on a layer with parallax 0,0.

------------------------------------------------------------

CHANGELOG

1.0.0 - Initial release (6 noise types, Two-color + Rainbow modes)

------------------------------------------------------------