MESH EFFECTS UPDATE!
- ADDED MESH EFFECTS! (Ripple, Shockwave, Twist, Sway, Wobble, DiNew ACE - "MeshPresetCombo" 6 parameters (Preset, Intensity, CenterX/Y, Angle, AutoGrid) allowing you to apply pre-tuned effect combinations in one action call.rectional Bend, etc)
- ACEs categorised to be more clear.
- Added "Reset Value" clears all spring state to a given value
- Added "stop At Current Value" and "Snap To Target" now fire "OnStopped" trigger
- Fixed Springing Timescaling to use the Object's Deltatime, instead of the Runtime.
- Debugger values editing fix.
- Add new ACEs: actions (SpringTo, SetAlwaysSpring, SetAlwaysSpringTarget, SetEnabled, SetPrecision), condition (IsEnabled), trigger (OnStarted), and expressions (Progress, Precision)
- add _isEnabled and gate ticking, implement _springTo (with angle handling), trigger OnStarted when animations start, add precision/enabled setters, always-spring target setter, progress calculation, include enabled in save/load, and expose new debug properties.