read the documentation here
github.com/SalmanShhh/C3Addon-simple_health/blob/main/Guide.md
You can support me via
- patreon.com/c/SalmanShh
- paypal.com/paypalme/SalmanShh
- ko-fi.com/salmanshh
The problem this addon solves
Without a dedicated health behavior, you usually duplicate the same event logic across multiple object types: track current HP, clamp values, detect death, prevent actions when dead, and keep “last damage/heal” values for UI/FX. That grows into fragile event sheets where one enemy type handles edge cases differently than another. Simple Health centralizes that logic so all attached objects follow the same health rules.