Instantiate event {0} with tags {1}
Instantiate the specified FMOD event. This doesn't start it. Use this when you need to change the event parameters before starting it.
Load sample data for event {0}
Load sample data for the specified FMOD event.
Release all event instances {0}
Release all FMOD event instances.
Release event instance {0} with tag {1}
Release the specified FMOD event instance.
Set event {0} with tag {1} paused: {2}
Set the paused state of the specified FMOD event.
Set event {0} with tag {1} timeline position to: {2}
Set the paused state of the specified FMOD event.
Start event {0} with tag {1} (destroy: {2})
Start the specified FMOD event.
Start event {0} with tag {1} at object {2} at image point {3} (destroy: {4}, forward mode: {5}, auto update: {6}, auto velocity: {7}, auto destroy: {8}, allow fade out: {9})
Start the specified FMOD event at the specified object.
Start event {0} with tag {1} at position ({2}, {3}, {4}) with 3D attributes: velocity: ({5}, {6}, {7}), forward: ({8}, {9}, {10}), up: ({11}, {12}, {13}) (destroy: {14})
Start the specified FMOD event at the specified 3D position with velocity and orientation.
Start one time event {0}
Start the specified FMOD event as a one-time event. This instance will be released immediately.
Stop all {0} events (allow fade out: {1}, release: {2})
Stop all FMOD event instances from one specific event.
Stop all events (allow fade out: {0}, release: {1})
Stop all FMOD events.
Stop event {0} with tag {1} (allow fade out: {2}, release: {3})
Stop the specified FMOD event, with an option to allow fade out.
Unload sample data for event {0}
Unload sample data for the specified FMOD event.