Manage players, joysticks and digital inputs easily
An example demonstrating how to use multiple control schemes and wiring them to multiple players
Hey there! What makes this Input Manager better than the original version? I'm trying to determine whether it makes sense to transition any of my projects from the older version.
Hi,
If you don't need to use the features of the plugin, it's perfectly fine to keep using the other plugin.
The better input manager handles more types of inputs like axes and joysticks, and it handles more input schemes, and multiple players. It also has systems like input wiring to assign input schemes to individual player ids.
Overall, it's a more complex and much more powerful plugin than the original input manager which is little more than a glorified list of booleans.
Great, great addon. Just a question; How well does it work with steam? Is it compatible with DirectInput?
This plugin doesn't listen to physical device inputs, so since you would use the gamepad plugin to listen for physical inputs, it works just as well as that.
I don't actually know how Steam DirectInput works in the background and wether it's compatible with the gamepad addon, keyboard addon and any other input method. If it needs special handling, it most likely doesn't work and would need its own separate addon handling it, but in any case this addon wouldnt care about that.
excellent work as usual from skymen. so easy to bring into a new project and set up multiple control systems quickly and easily.