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Clip assigned 2D world objects with rectangle or object-alpha masks in Inside or Outside mode.
Virtual MaskArea is a Construct 3 world plugin for clipping explicitly assigned 2D world objects through an isolated alpha-mask group.
Place Virtual MaskArea in a layout, pick the required 2D world-object instances, and run Add masked objects. Resize or rotate the MaskArea when using Rectangle shape. For Object alpha, pick another world object and run Set mask object.
Clipping affects rendering only. It does not change collision tests, pointer tests, or event picking. HTML elements, 3D rendering, nested masks, and cross-group Z interleaving are not supported. Each mask uses isolated GPU textures and therefore has a fill-rate and render-target cost.
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