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ParticlesX - Particle Emitter & Preset Library icon

ParticlesX - Particle Emitter & Preset Library

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Sold by aruche
Last Update 9 days ago
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A batched particle emitter for Construct 3, with over 200 ready-made effects

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Create fire, smoke, sparks, explosions, magic, weather, impacts and more — all from one object, with no Sprite objects and no per-particle events.

Try it in the Arcade before purchasing!

✨ Particle System

  • Emission — continuous or one-shot, with rate, delay, duration and capacity; Point, Circle, Box or Line areas, optionally outlines only; Relative or World space.
  • Movement — start/end speed with variation and 10 easing curves, mid-life speed bump, direction and spread, inward/outward, turning, gravity, drag and turbulence.
  • Appearance — tint gradients or random/sequential tints, size variation, opacity fades, aspect ratio, velocity stretch, spin or face-movement rotation, flipping and atlas animation.
  • Lifecycle — spawn an object where a particle dies, with spawn chance and per-generation decay; emitters clean up when finished, and restart, clear or re-emit on demand.
  • Collisions* & Events — collide with solids, objects or families, on one layer or across layers; spawn or remove particles on impact; triggers for collisions, emission and particle death; per-particle loops and expressions.

🎨 218 Ready-to-Use Effects

  • Fire, explosions, ice, water, weather, impacts, weapons, elemental hits and trails, stylised bursts and UI feedback.
  • Copy them into your project as they are, or use them as a starting point.
  • The catalogue gives each effect's object name and the library page and cell to copy it from.

👀 Editor & Performance

  • Editor guides — the selected emitter draws its emission area, direction, spread, gravity and turbulence in the Layout View.
  • One mesh per emitter — particles are 2D quads in a single batched draw; slots are reused, an idle emitter stops updating, and collisions are not tested until you enable them. Capacity is the main cost setting.

📦 Included

  • ParticlesX addon (.c3addon)
  • ParticlesXPresets.c3p — 218 emitters, one object type each, on nineteen library pages
  • Catalogue and manual as PDFs, and online: aruche.github.io/particlesx-presets/

📌 Note

  • Built with SDK v2. Requires Construct 3 r467 or newer.
  • *Point-based collision: each particle is tested as a single point, not its drawn shape.
  • Particles are flat quads, like Sprites on a 3D layer — they do not turn to face the camera.
  • Tint multiplies with the particle image; light images and additive blending glow best.
  • Numeric properties animate with Construct timelines; Capacity and object pickers cannot.

Buy With Confidence

Buy with us and we will refund 100% of the cost of the asset if it's non-functional or not as described and the author doesn't fix the issue for you in a timely manner.

Full refund policy

Explore Included Files

ParticlesX_v1_0_7.zip
8.72MB
    • ParticlesXPresets.c3p
      1.23 MB
      README.txt
      106 words
      364 B
    Catalogue.pdf
    24 pages, 6,513 words
    7.17 MB
    Manual.pdf
    22 pages, 8,129 words
    254.69 KB
    ParticlesX_v1_0_7.c3addon
    64.8 KB
    README.txt
    249 words
    814 B

File Preview

Preview images have been blurred, resized and watermarked. Audio sample is watermarked and down-sampled
  • $14.99 USD
    Royalty Free use in unlimited commercial greater creative works.
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  • License
  • Compatibility
    Construct 3
  • Files
    6
  • Download Size
    8.72MB
  • Latest Version
    1.0.7
  • Latest Release Date
    28 Sep, 2026

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