TackerTacker's Forum Posts

  • I uploaded a new Construct Sketch

    Rewind, a sketch that shows you how to implement a time rewind feature.

    (make sure to check out the demo, it is much cooler with sound )

  • I uploaded a new Construct Sketch

    Portals, a sketch that shows you how to implement portals in Construct

  • I uploaded a new Construct Sketch

    Portals, a sketch that shows you how to implement portals in Construct

  • Hey everybody, I recently started a series called Construct Sketch.

    These sketches are isolated features you can learn from or use in your own projects.

    You find all of them here Construct Sketches

    Please feel free to make suggestions, Let me know what sketches you would like to see in the future.

    Cheese Dunes, a sketch that shows you how to make destructible terrain with collision

    Ant, a sketch that shows you how to implement the Langton's ant algorithm

    Bounce, a sketch that shows you how to do bouncing objects

    There's more to come and I will post every new sketch in here,

    so make sure to subscribe to this topic or follow me on itch.io if you don't want to miss it.

  • repkino do you have problems open it with your version of the canvas plugin ?

    I always add the exact versions of addons I used to create the sketch in the download for that case.

  • Hey everybody, I recently started a series called Construct Sketch.

    These sketches are isolated features you can learn from or use in your own projects.

    You find all of them here Construct Sketches

    Please feel free to make suggestions, Let me know what sketches you would like to see in the future.

    Cheese Dunes, a sketch that shows you how to make destructible terrain with collision

    Ant, a sketch that shows you how to implement the Langton's ant algorithm

    Bounce, a sketch that shows you how to do bouncing objects

    There's more to come and I will post every new sketch in here,

    so make sure to subscribe to this topic or follow me on itch.io if you don't want to miss it.

  • Very pleased with Box2D+ and your support, I already know I'll buy this one too.

  • Another thing that can cause pin lag is the folder structure in your projects bar, it can changes the order in which objects get updated. I tweeted about this https://twitter.com/2xTacker/status/917781791066423296 the gif shows what i mean pretty well.

  • Great job Colludium can't wait to play around with the plugin.

    Speaking of playing around with the plugin, why don't you release the physics plugin already without the platform helper plugin?

    I personally don't need the platformer part and would love to already use the physics plugin and possibly find bugs/problems you might have missed, if you dont want to do that, that's obviously fine too.

    Also, it is awesome that you actually took the time to write a manual for your plugin as well.

    That way people don't have to look for inforamtion by scrolling through a ton of forum pages

  • Please fix your links on the store thiagosantostsd they are currently leading to scam websites.

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  • Never mind...

    It seems this bug only happens with the experimentell chrome canary browser.

  • Hey ThePhotons I am using the Photon plugin for a 2 player multiplayer game.

    I noticed that always only the master client was running smoothly and I thought I did something wrong,

    but it turns out that the clients (not master) are all running only with 30FPS as soon as data get send or received.

    This is also the case in the pool demo, so it's not my fault.

    Is this behaviour intended?

    Can I disable it somehow?

  • Ok i made a gif, maybe that shows better what is going on

    GIF

  • lamar thanks for the reply but i know these things and i am 100% sure this is not what happened.

    It would also not explain why the sprite placed in the layout shows a different image then the one in the sprite editor.

    I can close and reopen the sprite editor and it still shows a different image in the layout then in the editor.

  • So this is the 2nd time this happend to me, I import images from a sprite strip,

    edit them a bit and change the origin and stuff like that and everything works just fine ... but then suddenly, i think it happens after i save the project as a .capx, the different graphics of all the animation frames all change to the same graphic... well not all, some stay correct.

    The first time I imported a ton of animation frames of the main character and after i saved the project 2/3 of all animation frames changed to 2 alternating graphics.

    Now this 2nd time it happened with a set of weapons, it even still shows the correct weapon sprites for the ones that are placed in the layout but they are streched

    I marked the important parts in the image

    -edit- Here is a gif of the problem -edit-

    Here you can see that frame 0 is correct frame 1 is also correct and is the frame that gets repeated over n over till suddenly frame 19 is correct again ?!?!?

    Here are all the weapon sprites placed in the layout

    I have really no idea why this is happening and how to reproduce this issue

    but its very frustrating especially when it happend with the main character of our game and i had to replace 120 animationframes.