R0J0hound what is the purpose of force own texture?
NetOne that's interesting, i never knew about that approach!
the one thing i do seem to have trouble with though is that i'm doing "while in touch" with surface which is effectively "every tick" I believe.. however if i move too fast.. you see gaps in the balls which breaks the effect. i think that the effect in world of goo likely does some kind of vector / fill.. where we have to use sprtes.. one thought i had was to do some kind of stretch effect.. i don't have an exact system worked out but
The purpose of the question is that i want to be able to draw lines similar to world of go.. that are unbroken solid "drawn" lines.. that would vanish after say.. 1 second.. basically just like the world of goo effect just a little bit more of a delay before the line vanishes.