part12studios's Forum Posts

  • It's baaaaaack.. no way i can see around this other than using Safari and that's an absurd workaround.

    https://www.dropbox.com/s/didwn9d8v2tqkoc/blocked.png?dl=0

    https://www.dropbox.com/s/z6qrzhsf9w818fh/blockedmessage.png?dl=0

    also what's up with dropbox "share" links not imbedding as images in emails?

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  • awesome, i look forward to hearing how cocoon io goes for you. it's nice. free version is fine until you know you really like the service.

  • i do understand man, but it's a solution.. just do it. cocoon io is cool. i used to be a paid user of it (before going to C3) but to this day i've not found any solution that doesn't have some kind of gotcha.. this is the Achilles heal of Construct 2/3... the publishing pipeline blows.. cocoon is not bad.. your best bet is to make sure you make a game with as few plugins / third party requirements as possible..

    you can have all of the obstacles and excuses in the world.. you're stuck with a problem.. try this suggestion.. if it doesn't work.. fine.. but crossing your arms and waiting for someone else to give you another solution is no more useful. you get 1 hour tonight. make it happen <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    check this link out too.. I don't remember watching a 30min video to learn Cocoon.. https://forums.cocoon.io/t/construct2-h ... ocoonio/45 there are some videos but don't worry.. the nice thing i like about cocoon is the plugin management.. it always felt nicer than how XDK did things.

    I'm a father of two as well.. i do video game development for others as well and C2/C3 is my way to try and make games on my own on the side. So I feel your pain, but yea man just do it tonight.. so you lose one day.. or maybe two, but at least you know first hand why it is or is not your solution.. try it out.. give it a shot.. do a "hello world" don't try and port a full game over and expect it to work the first time.. start with something stupid simple.. a one touch button game or something with a couple of squares.. see how it goes..

    I tried Cocoon awhile back and hated it.. but XDK was ****** up at the time at a later date and a tried it again and it worked.. sometimes you just have to do something even if that something doesn't deliver.. at least you do something.. and learn from it.

    and no i'm not 100% happy with C3, but I'm investing in it, that's how I see it anyway. Maybe it will not work out but C3 is the future if Construct is going to thrive. Holding on to C2 because of what it should be is not going to help.. I'm glad to see Ashley is still offering support for C2 bug fixes, but honestly I wish he'd put more into C3 because yea it's a subscription and yea right now the publishing pipeline while nice, doesn't perform as well as it should.. simple side scroller runs at like 8-10fps.. but that SAME GAME on a browser in the same device is a solid 50fps..

  • Dude are you seriously complaining about watching a video to learn a solution?

    sounds like you should learn unity.. lots of text there for you to read.. i'm sure that will take no more than 30 minutes to figure out..

    seriously listen to yourself. watch the video and move on.

  • XDK is dead. Intel sun set it earlier this year. So that is no longer an option. It might still "work" but is not supported anymore.. which is a shame, but honestly i liked cocoon io better but i've moved on to Construct 3.. they build android apps for you. so no xdk/cordova/phonegap/cocoon needed. it's not perfect yet, but it's nice.

  • well good news is that now it works now. not sure what changed. i will say the "learn more" didn't offer any useful information.. it didn't offer any solution about how to get around it.. simply something like (since i don't see it now) this is prevented because a number of reasons.. one being "the site is known for downloading malware" but the main one at the top seemed to be about the concern that the content just might be dangerous. i just downloaded the same project today without the error so i'm not sure what was up. Thanks for responding though regardless.

    Thanks,

    Caleb

  • How do we get around this?

    I can no longer download my game projects so I can upload them to a website.

    message:

    "x.zip may be dangerous so Chrome has blocked it" (discard) / (learn more)

    Thanks,

    Caleb

  • Hi there,

    I'm using Construct 3

    I have a browser project that could use a open url and "mail to" hyperlink from text on a game's web page? I'd like it to be text (not a graphic to click) that is hyperlinked (you know.. http://part12studios.com and usually mailto:email@address.com works similarly but not in here.

    I know RexRainbow had a plugin called "tag text" for C2 and I've reached out to Rex already to see if he can port that plugin over, but I still wonder if there isn't some other way in C3 to do it that I'm not familiar with.

    Thanks,

    Caleb

  • I'm using Construct 3 now and dealing with using C3's official publishing approach to avoid 3rd party solutions. I'm not saying it's perfect but it's the future so I'm doing my best to embrace it. Also avoiding mobile games for now and developing for web first.

  • Awesome! Thanks Seems like any time I search for things with C3.. its mostly still just C2 results.. I can't wait till they make a dedicated C3 forum.

  • Hi everyone,

    Anyone know if there are any tweening plugins for C3? LiteTween was really great on C2, but I don't know if it has been ported or if perhaps C3 has something built into it that I haven't discovered.

    Thanks,

    Caleb

  • bah! i just saw that too.. px.. thanks!

  • i figured that one out just now thanks! any idea how i change the font size? my attempts at things like:

    "font-size" and "20" don't appear to work.

  • Ashley is it possible to open up more options for text entry? no color options or anything else for this. I imagine it's not a widely used object compared to others but it would be nice so nice if it were setup like the others.

    I'm currently trying to figure out which combination is for color so i can get it to be white text instead of black.

  • and I did learn that this "css" thing is an action in the event sheet. I'd not realized that was in there among the other options of the text input object.