Lou Bagel's Forum Posts

  • I can do it.

    How do I continue counting with the game off?

    Are talking about having a real time game, like where you close the app and when you come back later resources have accumulated? I believe that usually requires storing data on a server.

  • Every second subtract X from health variable

  • Where's the fit red head hiding? Can't believe she's not in the demo.

    added, ha!

    http://loubagel.com/archives/cia/111916/

    ...meant to do that a while ago

  • Great graphics, I like them a lot!

    Thanks!

    I didn't want to bump an old post...but now that it has been bumped already here is an update:

    Been working hard on making a new color palette. These colors look better together?

    Now hopefully I can make new assets faster and thinking about making little separate mini-games with these.

  • , I am curious to see what happens when the zombie gets the guy..

    Unfortunately I haven't made an animation or programmed that yet—with all the testing/debugging I've gotten so good that the zombies rarely reach me! ...so I keep forgetting

  • really cool intro..

    if I could vote, I will choose "Camping with Zombies"

    Haha, I forgot I wrote that. Probably won't use that since this isn't a comedic game . . . but I usually can't resist adding humor in

    Thanks!

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  • I love the pixel art!!! I will definitely be following your progress!

    Thank you! If you want to see more updates/screenshots I usually try to tweet up on my twitter everytime I work on it—here more so only on big changes or milestone.

  • In regards to avoiding hangups and crashes, would it be beneficial to restart/reset or change layouts?

    Some features I'm about to incorporate I can use a hidden layer or use a whole new layout. It just popped into my mind about repetitive scripts (causing a browser warning) and the warning about a script causing slowdown—not to mention crashes and such. Makes me wonder if changing layouts is similar to navigating to a new page decreasing those chances.

    Not sure if that makes sense but thought I would put it out there.

  • Feel like I am getting close to posting a small playable demo.

    Haven't posted much because no new artwork so not much looks different

  • To all three of you, thanks for the confirmation

  • This is the intended behavior

    Not sure it is "intended" but more necessary. Anyway, didn't figure this would be new to everyone—I may have even read that in the manual but forgot, ha

  • Not sure where to post this, don't think it is a bug but not sure it is really intended. Just felt like posting this so others are aware since it took me a little troubleshooting to figure out. (I try not to use wait anyway so am happy using different events)

    In short, if you use wait in a loop you may lose the values of the loopindex and parameters passed through function. I say may because I couldn't tell if my code was working how desired or not so used textbox to monitor—which is how I found this.

    capx: https://www.dropbox.com/s/f1pq9ervg9bv8 ... .capx?dl=0

    Events:

    Result: (left without wait and right with a wait)

  • A little UI assistance at the beginning of the game

  • On layout start (or after all trees generated)

    -For each tree ordered by Tree.Y ascending

    --move to top of layer

    Trees don't move so should only have to do it once

  • There's a system condition that will tell you if the game is being run on a mobile device or not. Look in the manual for more details about it.

    Is it fairly accurate?

    I know its never perfect and a challenge to update with new systems—I remember when iphone ruined CSS media queries by marking themselves as not a mobile