lionz's Forum Posts

  • Yes...so it didn't work?

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  • Just looked at the file. Yeah a local variable counter is a nice idea and compare with number of expected correct answers.

  • Well there is a condition 'is on screen' but the fix for this is usually to add a system 'for each enemy' so it checks each one.

  • Well the compare will work, but in terms of saying something matches, you are changing the animation frame of a tick to determine this yeah but the tick doesn't relate to anything. So the output will be like TrueFalseTrueFalse within the loop but then you change the animation frame of a tick which needs to correspond to the co-ords you're currently checking. Sorry I've not downloaded the file I'm out right now just lookin at this.

  • Instead of the changing Y co-ords use 'loopindex' and put it inside a for loop from 0 to array.length

  • It's a layer problem. Look at the Game layout, it has 2 layers : 0 and 1, the End layout just has 1 layer : 0. The text doesn't show properly because of the missing layer 1 on End layout so it drops behind the balloon art. Add an extra layer called Scores to End layout, similar to what's there when you look at the Game layout.

  • Without the file, can only guess. Please share the file. I guess it's not catching a set text to Score event.

  • Well technically you don't need to make a post every time, just find one of your old posts.. :P

  • Try out the drag and drop behaviour, you can use this to drag the player around, maybe that helps?

  • Do you mean moving towards touch? You can use MoveTo behaviour to move towards touch position, or set the player as a bullet and set angle towards touch position, or you can use pathfinding towards touch position.

  • If you want to make a Lemmings clone just make it yourself now, no need to wait for a behaviour to be made. But looking at the video, if the behaviour is nice and customisable it could be gooood.

  • Hmm that doesn't sound very grateful of the help, remember I am just a random user of Construct helping in my free time, not a staff member. If you want to increment a variable instead of spawn a droid then replace the spawn action with add 1 to variable. I structured the logic so that each droid spawned has its own timer therefore its own progress bar and should avoid anything messy happening.

  • I did the events like that because you were bothered about multiple drones being built and asked for a point in the right direction, my logic resolves that. How a progress bar updates over 10 seconds is up to you, but doing something every tick is very fast.

  • With player points condition you add another system condition 'trigger once'