imkibi's Forum Posts

  • 5 posts
  • Mikal

    Sorry to bother you. Could you please let us know the solution if it's convenient for you, Thank you very much!

  • Thanks Mikal,

    I purchased the 3Dbundle on itch and I truly appreciate all the continuous updates you've made to the 3D object plugin. However, I'm facing a severe black screen problem on two of my computers, both running the latest version of Construct 3.

    (3DObject Plugin v275.0 in C3 r432.3)

    When I place an empty 3D object component in the scene, the entire 3D rendering of the game breaks down. The view from the 3D Camera is completely black; if there's a fog filter in the scene, I can only see the color of the filter covering the whole screen. Even more concerning, the 2D interface gets affected as well. As you can see in the attached screenshots, the original UI elements, text, and animations all stop working, and the background image appears sporadically.

    I also tested the Rally Drifting Template 3DObject and 3DStatic projects mentioned in the plugin's introduction, but I couldn't see anything in either of them.

    Could it be that the 3D plugin is incompatible with the rendering mode of the latest version of C3? Are there any modifications we need to make to our projects to resolve this issue? This problem is really impeding the development of our game, and your help would be invaluable.

    Thanks very much for your time and I'm looking forward to your guidance.

  • Hi,,

    In the current version (r407), our Spine plugin can run on multiple platforms. However, I recently discovered that my project does not have the WebGPU renderer turned on. When I opened it today, I found that once the Spine object was created, the game went black/stuck.

    I found in the forum that authors discussed this issue several years ago. May I ask if Spine can still be used normally after WebGPU is started?

    Mikalthanks

    Tagged:

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  • We mWe believe that most of the current 2D game characters are made using Spine. Can Construct import Spine animations and use them?

    We have currently produced multiple game characters and put in a lot of effort.

    Compared to frame animation, Spine animation can change skins and save space.

    So we hope to be able to use Spine animation in Construction.

  • 5 posts