igortyhon's Forum Posts

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  • These places are very important

  • Did you click on "Download keystore"?

    Are you using the "***.jks" file exactly?

  • I did it a long, long time ago. It could have changed.

    I'll join you. I'll be putting some games on IOS in September and I'll check what's changed there!)

  • Apple requires a restore purchases button. I don't know of any other differences.

    Why do you need a "trigger once" the press event is a trigger anyway.

  • I congratulate you. That's a great result. You have a great future ahead of you!

    Please complete your story.

    What were the difficulties with the first game?

    How did you manage to publish it on POKI?

    How do you make the graphics?

    Where do you get the idea for your games?

  • The server is unable to use your password to sign the package with this key.

    What service did you use to create the key and how did you sign it before?

    Why don't you want to sign with the same method now?

  • Your file cannot be downloaded.

  • Sorry, It is my first game and I don't know much, where Can i find gun boots and its source code?

    I see. Here's where to look.

    This example section should be your reference book.

  • There's a good example of "Taking screenshots"

    It's got everything you need to replicate it.

  • I gave you the title of the example. You need to open the source code of the example and take a look.

  • A minimum example for two products.

  • Purchases and services are different plugins.

    I suggest you implement a store with purchases and stop.

    Services are a bit more difficult to implement and beginners can have problems.

    If the game finds its players and you get at least 10k+ installations. You can always add services and leaderboards and achievements.

    This is my opinion but it's up to you.

    The code on your screenshot is bad, no need to use it.

  • Look at the example of GUN BOOTS

    There's a hidden blue block in there.

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  • Hi.

    In games like this, everyone makes a hidden block that doesn't change size and controls it. And they attach your character's sprite to it.

    Now you have a different collision size every frame, so it sometimes falls off.