dop2000's Forum Posts

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  • You need to remove "Trigger once". It's the most misused condition in Construct and it can cause all kinds of bugs and problems when used incorrectly, especially with multiple object instances.

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  • Set Velocity X to OverallVelocity*cos(angle)

    Set Velocity Y to OverallVelocity*sin(angle)

    Also, here is a useful expression to get current overall velocity:

    distance(0, 0, Object.Physics.VelocityX, Object.Physics.VelocityY)

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  • Sprite is not moving
    Object pick nearest to Sprite.x, Sprite.y
    	Sprite find path to Object.x, Object.y
    
    Sprite on path found
    	Sprite move along path
    

    If you have multiple sprites, you might need to use "For Each" loop.

  • You need to use Browser action "Open URL" or "Go to URL" with the following link:

    mailto:abc@gmail.com?subject=Bugreport&body=message

    Use URLEncode() expression to encode the subject and body message if needed.

    Note, that this will not automatically send the email. It will only open an email app on user's device and compose the email for sending.

    .

    Another option is to use an online service like sendgrid.com (the first one I found in google).

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  • because it won't be supported in june 2021 in C3

    No, runtime 2 will no longer be supported. However, LiteTween plugin works with runtime 3, so you will be able to continue using it.

  • It has nothing to do with GA SDK or documentation. Allan told you this from the very beginning - that you were probably sending progression events in Construct events that run on every tick. Then you posted a correct test project which got us puzzled.

    You need to send progression only in triggered events (like "On click", "On touch", "On layout end" etc.), or in events that you definitely know will run only once.

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  • Here is a simple example:

    dropbox.com/s/7zieahc38alave8/GetOverIt.c3p