dop2000's Forum Posts

  • If your game is large, the save file size could be megabytes. Frequent saves can cause stutters, especially on slower computers.

    It’s better to save at key milestones, like when a valuable item is collected, a waypoint is reached, or a level is completed.

  • Yes, the image is always replaced for all instances. You can load it into a different frame.

  • but I cant run the project in C3 anymore due to the plugin being incompatible.

    You can still open the project in older C3 release. There's also an LTS version which will be supported for a couple of years.

  • You need to use multiple instances of one Rope object, not 11 different objects. Or at least combine them into a family. Then you'll be able to reduce the amount of code by 90%.

    You can set idle animation with a simple event:

    Player Climbing=0 
    Player platform is NOT moving : Player set "Idle" animation
    
  • Even saving every 1s is not a good idea.

  • 1. What is the correct way to specify the path to an image stored in the "image" folder?

    Try "Image/filename.png" or "/Image/filename.png"

    2. How should I load these textures in Construct 3 using this JSON data?

    Sprite Load from URL action.

    URL: JSON.get("mods.0.weapons.0.textures.inventory")

  • I think you should leave the default color white. When you change it to red, it basically adds a red tint to the object. I believe it's the same as applying the Multiply effect.

    To fill the canvas with red color use "Clear canvas" action.

    And yes, you need to use rgba255() expression for 0-255 values.

  • If your function is set to return a value, you can't call it directly, only from an expression: Functions.FunctionName(parameters)

    If it doesn't return a value, you should be able to call it with an action: add a new action -> Functions -> FunctionName

  • I don't think it will be too difficult to add some text editing features to the blinking cursor demo, such as:

    • Handling Delete/Backspace/Enter keys
    • Moving the cursor with arrow keys (at least left and right)
    • Changing the cursor position with a mouse click (if it isn't too distorted)

    Text highlighting however is a lot more complex, I wouldn't bother with that.

  • Can you share your project?

  • I think the real goal here is to feed this into an AI, so it can generate native Construct 3 code.

  • Turret should rotate and fire. There's probably a mistake in your code.

  • OP told me that he's making a block puzzle game, similar to this:

    So the simplest solution is to loop through each unoccupied cell on the grid and try placing the shape there, checking if it overlaps with any occupied cells.

  • You can definitely copy or drag events between groups. If you have local variables used in the events, you might need to create the same variables in the destination group before copying.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm not sure what I'm supposed to be looking at in your screenshots. What exactly should be transparent? And what do you mean by "it no longer works correctly"? If possible, could you share a demo project?