If you need a fast pathfinding, you can try EasyStarJS:
howtoconstructdemos.com/prevent-multiple-enemies-with-pathfinding-from-overlapping-easystarjs
Please vote for this idea to add search function for the array editor:
construct3-21h2.ideas.aha.io/ideas/C321H2-I-259
Yes, see this Tutorial:
construct.net/en/tutorials/supporting-multiple-screen-17
Yes, I'm quite sure the order is the same after export.
No, folders are used only in development. When you preview or export the game, the whole file structure is flattened and folders are removed.
I tried your link, but it says access is denied. Tried opening it yourself in an incognito browser tab.
From my experience, you need to send all JSON fields as URL parameters, for example:
Never ever use "Trigger Once" when dealing with objects/families that have multiple instances!
To make sure that the event doesn't repeat for instances that are already attacking you can add another condition - Timer "attack" is not running.
What exactly are the problems in the standard behavior that you want to change?
I would suggest using the Platform behavior and trying to work around these issues with events, rather than creating your own behavior - this will be an huge job and it probably won't work that well.
Check if you have "Simplified interface" enabled in program settings and disable it.
I don't understand why Particles is considered an advanced feature, but it's indeed hidden when you use the simplified interface.
Since you have all snake parts as separate objects, you need to add them to a container. Then in the "SnakeHead On Created" event all its parts will be picked automatically, and pinned correctly to each other.
You may need to add "For each SnakeHead" to your event #4
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When you create a family instance, a random family member will be created. So if you need to spawn a specific letter (not random), then this won't work. I suggest adding all letters into a single sprite as animations.
Or you can create letters using "Create Object By Name" action.
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What exactly is the problem? You can try something like this:
Every 0.3s Player Is Moving ... Player Spawn Dust at imagepoint "feet"
You'll have to add "feet" image point to all frames of player animation of course.
You can also look at timelines.