Ashley's Forum Posts

  • [quote:3tbtdrh6]Is there a way to "reference" external graphics

    Not right now. However, I guess this could be added in the future - all images and animations could conceivably be stored externally, in a project-folder style tree - but I can't see this being implemented before 1.0.

    [quote:3tbtdrh6]Is there any example/tutorial about managing multiple animations for a sprite?

    Not right now - I agree animations are pretty weak in Construct right now, and it needs revamping at some point before 1.0. You should, however, be able to add, and change between, more than one animation in the current build. I could make an example if it helps.

    [quote:3tbtdrh6]...I tried donating, and you have to be logged in to SourceForge to do it.

    Well, thanks for trying! I didn't realise you had to have a sourceforge account - but I just checked and you're right. Our paypal for donations is so you could try sending direct to that - and thank you! I'll set up a better way later today.

    [quote:3tbtdrh6]MacOS version

    One day, after 1.0! Also, out of curiosity, how did you find Construct? I haven't done any publicising yet, so I guess you came across Construct on a search engine?

  • Someone else could, but I don't have the time to hang around on it much. I'd stop by from time to time if somebody set one up though.

    Also, remember before 1.0, there could be bugs like this that wreck things... I'm really sorry and I know how frustrating it is, but it can happen in beta software (and even occasionally in "stable" software). Don't forget to keep your own backups too, in all situations!

  • Good idea will try to do for next build...

  • I've PM'ed you.

  • Send the .cap to , I might be able to do something about it. Do you remember the last thing you did?

  • In application properties, are you set to use the application runtime? If so, DirectX features like sprites and effects and any other non-window-control rendering is not available. Switch to the DirectX runtime for that.

  • It attempts to download http://www.scirra.com/update.php in order to check for updates, and update.txt to check for hotfixes. This ought to be an option that you are asked on first run though, because it will prompt firewalls. It doesn't send any information about you or your computer to the server, it is purely checking for updates. Will try to make an option for 0.91.

  • I love the 3D boxes in that platformer deadeye, is there some limitation with 3D box which is why you're giving them up?

    I think we should do something along the lines of "marketing" for 1.0 when it's ready, but I don't know what - I guess open source projects have to spread by word of mouth based on their own merits rather than any advertising.

  • deadeye is right, the best method for a static HUD is a layer with 0% scroll X/Y rates. Remember to put your HUD stuff in the top-left area of the layout to get it to display, because that layer will remain always scrolled to 0,0.

  • In Application Properties add a new event sheet, and call it something like "Common events". Paste the events you want in both layouts in to it. Then in the event sheet for each layout, right click and add an Include for 'Common events'.

  • Well it could switch to point filtering when you zoom in, but if your object is scaled smaller than 100% size, it will still show more detail when you're zoomed in - the same way the runtime's zoom works. So I guess it should be left like that to reflect the runtime? Unless you deliberately want to make pixel perfect adjustments...

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  • This is something we have left to do for 1.0... it'll be in there when its finished!

  • On the todo list! Nice idea.

  • Oh, did you enable multiline?

  • Hmm, guess its loading the file in the wrong mode. Will have a look.